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undo_stack.cpp
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undo_stack.cpp
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#include "undo_stack.hpp"
BaseUndoCommand::~BaseUndoCommand()
{}
UndoStack::UndoStack():
originalState_(0)
{}
UndoStack::~UndoStack()
{
for (auto c: undoStack_)
delete c;
for (auto c: redoStack_)
delete c;
}
void UndoStack::undo(Coord &cursor)
{
if (undoStack_.empty())
return;
auto command = undoStack_.back();
undoStack_.pop_back();
redoStack_.push_back(command);
command->undo(cursor);
}
void UndoStack::redo(Coord &cursor)
{
if (redoStack_.empty())
return;
auto command = redoStack_.back();
redoStack_.pop_back();
undoStack_.push_back(command);
command->redo(cursor);
}
bool UndoStack::canUndo() const
{
return !undoStack_.empty();
}
bool UndoStack::canRedo() const
{
return !redoStack_.empty();
}
void UndoStack::clean()
{
for (auto c: undoStack_)
delete c;
undoStack_.clear();
for (auto c: redoStack_)
delete c;
redoStack_.clear();
}
bool UndoStack::isModified() const
{
return originalState_ != undoStack_.size();
}
void UndoStack::clearModified()
{
originalState_ = undoStack_.size();
}