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BUG: powerup glow not synced with player model (3.6 classic) #421

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liback opened this issue Nov 9, 2020 · 3 comments
Closed

BUG: powerup glow not synced with player model (3.6 classic) #421

liback opened this issue Nov 9, 2020 · 3 comments

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@liback
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liback commented Nov 9, 2020

ezQuake version:
3.6-DEV-ALPHA3 R6843~93C6105F

OS/device including version:
Geforce GTX 1070 Ti
Driver v.452.06
Classic renderer

Describe the bug
Powerup glow around players are no longer synced with the model.

To Reproduce
Loaded up a demo with someone having quad and observed in free view, powerup glow now not appearing synced with player model when player moving.

Originally reported by Mulzie in Discord however I (Åke Vader) get the same problem.

(Note: it looks OK in 3.2.2 classic renderer and 3.6 new renderer)

Config used:
config.zip

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
ezquake006

Additional context
Add any other context about the problem here.

@liback liback changed the title BUG: powerup glow not synced with player model BUG: powerup glow not synced with player model (3.6 classic) Nov 9, 2020
@meag
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meag commented Nov 9, 2020

Hi Ake - that config has r_dynamic 0?

@meag
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meag commented Nov 9, 2020

By 'glow', do you mean the powerup shell?

@liback
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liback commented Nov 9, 2020

Yes the shell, sorry for the confusion :)

@meag meag closed this as completed in ee6c594 Nov 10, 2020
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