You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ezQuake version:
3.6, happens back to 3.2.3 and 3.5*, so maybe even back to 3.1?
OS/device including version:
W10 20H2 GTX 1070 472.12
glsl/std alike
Describe the bug
When switching through gl_no24bit 0 gl_no24bit 1 gl_no24bit 0 at runtime (incl. required vid_restarts), the QMB particles nearly completely disappear when coming back to 24bit mode enabled.
To Reproduce
bare ezquake install (incl. media and particlefont!) with nquake's textures.pk3 and models.pk3 to have some reference
start a map and pickup some weapons (RL is a good one)
shoot weapons where the config has QMB particle effects enabled. Enjoy the smoke puffs, tracers and other niceties.
gl_no24bit 1;vid_restart
we now have (hopefully) classic visuals. shoot the same weapons to witness the classic effects that ezquake correctly reverts to.
gl_no24bit 0;vid_restart
shoot the same weapons. Example results: boomstick impacts completely missing (tracers can appear though), rocket trail showing very sparse particles.
I have crashed a few times in that degraded state (screenshot), I can't get it to happen reliably though.
reload/start a map and the QMB effects work again.
Expected behavior
Re-enabling 24bit textures should reinitialize QMB effects, as happens when reloading the map. The engine is able to fallback cleanly to particle effects but can't quite seem to go the other way without a more thorough reset like a map load.
The text was updated successfully, but these errors were encountered:
ezQuake version:
3.6, happens back to 3.2.3 and 3.5*, so maybe even back to 3.1?
OS/device including version:
W10 20H2 GTX 1070 472.12
glsl/std alike
Describe the bug
When switching through gl_no24bit 0 gl_no24bit 1 gl_no24bit 0 at runtime (incl. required vid_restarts), the QMB particles nearly completely disappear when coming back to 24bit mode enabled.
To Reproduce
gl_no24bit 1;vid_restart
gl_no24bit 0;vid_restart
I have crashed a few times in that degraded state (screenshot), I can't get it to happen reliably though.
Expected behavior
Re-enabling 24bit textures should reinitialize QMB effects, as happens when reloading the map. The engine is able to fallback cleanly to particle effects but can't quite seem to go the other way without a more thorough reset like a map load.
The text was updated successfully, but these errors were encountered: