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cenario: bot on povdmm4. After some rounds, you can see that the bot aims equally well both in X-axis (horizontally) as in Y-axis (vertically). This is ok, almost human, in normal strafing circumstances. But there is a scenario which is not ok. When the bot gets projected to the air because he was shot with a rocket, he doesnt miss a single cell in that split second that he goes from 0
to 1000 vertical speed. A human couldn't not do that.
Is it possible to lower the tracking occuracy of the bot - drastically - in those 200ms or so?
The text was updated successfully, but these errors were encountered:
cenario: bot on povdmm4. After some rounds, you can see that the bot aims equally well both in X-axis (horizontally) as in Y-axis (vertically). This is ok, almost human, in normal strafing circumstances. But there is a scenario which is not ok. When the bot gets projected to the air because he was shot with a rocket, he doesnt miss a single cell in that split second that he goes from 0
to 1000 vertical speed. A human couldn't not do that.
Is it possible to lower the tracking occuracy of the bot - drastically - in those 200ms or so?
The text was updated successfully, but these errors were encountered: