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I tried to audit and I see the following. fight.wav, excelent.wav and flawless.wav sound like mortal kombat assets, for example. I'm worried about the remove copyright material commit (5). When clan arena, ctf, fancy spawnpoints and visual weapons were added, how were they sourced / created / licensed?
instagib/fancy spawnpoint/vwep: instagib model and sound, fancy spawnpoint model, VWEP models f7b1e10
Sorry for the super-late reply on this...
deurk is not around anymore. A few guys took over the project, but I am afraid none of us have an overview, or knowledge about these things.
@deurk
CC: @leegarrett
Can you clarify the licensing of various included assets and whether they fall under the GPLv2+ of the project, are proprietary, or otherwise licensed?
sounds: https://github.com/QW-Group/ktx/tree/master/resources/example-configs/ktx/sound
models: https://github.com/QW-Group/ktx/tree/master/resources/example-configs/ktx/progs
I tried to audit and I see the following. fight.wav, excelent.wav and flawless.wav sound like mortal kombat assets, for example. I'm worried about the remove copyright material commit (5). When clan arena, ctf, fancy spawnpoints and visual weapons were added, how were they sourced / created / licensed?
instagib/fancy spawnpoint/vwep: instagib model and sound, fancy spawnpoint model, VWEP models f7b1e10
RA / clan arena (ca): 9e3a815
race: 8f308af
check.mdl
finish.mdl
start.mdl
ctf: 50e829f
bit.mdl
flag.mdl
star.mdl
v_star.mdl
misc:
spawn.mdl instagib/fancy spawnpoint/vwep
v_coil.mdl instagib/fancy spawnpoint/vwep
vwplayer.mdl vwep(6)
w_coil.mdl vwep(6)
models that were part of the "remove copyrighted material" commit which were subsequently restored:
https://github.com/QW-Group/ktx/commits/37f70d79456b8e406b37c5d1717caf8db50e2b09/resources/progs/w_light.mdl?browsing_rename_history=true&new_path=resources/example-configs/ktx/progs/w_light.mdl&original_branch=master
5) remove copyrighted material: 4a5b2ef
6) added models needed for VWEP: b049721
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