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Recent demos cannot be processed anymore: CL_ParseServerMessage: Unknown cmd type #1
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Does anyone have an example of a |
Did you get one @clayg ? |
I think any server with E.g. https://www.quakeservers.net/quakeworld/server_status/3593/ it seems to be listed in the status aswell. |
I'm afraid that there are other things, for testing I hardcoded some things:
It does process the whole demo, and info logged seem to be accurate, but there still are a lot of |
Perhaps it is worth checking out: https://github.com/jogi1/mvd_parser_lib Or |
As far as I can tell, the functions |
@fzwoch I used the server you suggested and created a demo, it's available here: https://drive.google.com/file/d/1wY_TKulS8cOJaAwAPGYqxVg7hYUMEgpS/view?usp=sharing @bleader for me when I tried to process this demo I got this error:
|
Jogi's parser in Go seems to handle is just fine. So if there is extra code required one should be able to find it there. Here is the sample output for that {
"hostname": "KTX #1 @ nicotinelounge.com",
"map_name": "Smile, It Gets Worse",
"map_file": "maps/ztndm1.bsp",
"players": [
{
"name_sanatized": "OldDevel",
"name_int": "79 108 100 68 101 118 101 108",
"team_sanatized": "",
"team_int": "",
"frags": "2",
"deaths": "24",
"Suicides": "0",
"itemstats": {"Axe":{"Damage":0,"Drop":0,"Pickup":0},"GreenArmor":{"Damage_Absorbed":0,"Pickup":7},"GrenadeLauncher":{"Damage":0,"Drop":8,"Pickup":8},"LightningGun":{"Damage":0,"Drop":13,"Pickup":13},"MegaHealth":{"Drop":0,"Pickup":2},"NailGun":{"Damage":0,"Drop":1,"Pickup":1},"Pentagram":{"Drop":0,"Pickup":0},"Quad":{"Drop":0,"Pickup":0},"RedArmor":{"Damage_Absorbed":0,"Pickup":12},"Ring":{"Drop":0,"Pickup":0},"RocketLauncher":{"Damage":0,"Drop":12,"Pickup":13},"Shotgun":{"Damage":0,"Drop":0,"Pickup":0},"SuperNailGun":{"Damage":0,"Drop":11,"Pickup":11},"SuperShotgun":{"Damage":0,"Drop":13,"Pickup":14},"YellowArmor":{"Damage_Absorbed":0,"Pickup":0}}
},
{
"name_sanatized": "/ bro",
"name_int": "47 32 98 114 111",
"team_sanatized": "blue",
"team_int": "98 108 117 101",
"frags": "24",
"deaths": "2",
"Suicides": "0",
"itemstats": {"Axe":{"Damage":0,"Drop":0,"Pickup":0},"GreenArmor":{"Damage_Absorbed":0,"Pickup":4},"GrenadeLauncher":{"Damage":0,"Drop":3,"Pickup":4},"LightningGun":{"Damage":0,"Drop":3,"Pickup":4},"MegaHealth":{"Drop":0,"Pickup":9},"NailGun":{"Damage":0,"Drop":2,"Pickup":3},"Pentagram":{"Drop":0,"Pickup":0},"Quad":{"Drop":0,"Pickup":0},"RedArmor":{"Damage_Absorbed":0,"Pickup":0},"Ring":{"Drop":0,"Pickup":0},"RocketLauncher":{"Damage":0,"Drop":3,"Pickup":4},"Shotgun":{"Damage":0,"Drop":0,"Pickup":0},"SuperNailGun":{"Damage":0,"Drop":3,"Pickup":4},"SuperShotgun":{"Damage":0,"Drop":3,"Pickup":3},"YellowArmor":{"Damage_Absorbed":0,"Pickup":6}}
}
]
} |
Jogi's version is also buggy. It's not counting frags/deaths properly. I have reported this via discord. Waiting for response :P |
Fix should be included in #4 |
Closing, as it has been fixed |
I saw some discussion on Discord about this. Something to do with BigCoords, whatever that should mean...
Would be nice to bring this tool back to life.
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