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Number of issues for vehicleshop preventing normal useage
Reproduction
Leavinga vehicle during Test Drive will not teleport you back to Vehicle shop
This leads to issues with getting another test drive
Attempting to buy the display model will give this non-descript error
Financing vehicle not working (or not displaying error message)
Inputting anything into this dialogue will not result in a car spawn or teleporting of player, or notification indicating anything happened
Quality of Life:
When finishing a test drive, it teleports you back to a random point. Probably better to have it teleport you back to the car you were inspecting.
Menu should not close when you select a car to test drive, it should take you back to the test drive menu. Instead, changing the display model just closes the menu forcing the user to reopen it.
If the resource is restarted while someone is test driving, they will be stuck in the test drive state until disconnecting/reconnecting. Rare issue to happen, but maybe some problem with the code.
Change Vehicle spawn location, and change test drive spawn location as they are problematic when spawning large vehicles
While nice visually, if you buy a large vehicle it can get stuck in this spawn area
Finance menu should give a notification that the player has no financed vehicles
You can see the finance location, but it does nothing when you press E. It should notify if there's nothing financed. Maybe add a map blip for finance, as nothing indicates where you would pay off your vehicle.
Check if spawn area is clear when buying a vehicle
If area is not clear, cars will spawn no top of each other causing issues
Expected behavior
These should all work in the way described above
Actual behavior
See reproduction sets
Additional context
N/A
Current Version
Latest as of 30/09/2024
Custom Resources
N/A
The text was updated successfully, but these errors were encountered:
Summary
Number of issues for vehicleshop preventing normal useage
Reproduction
This leads to issues with getting another test drive
Inputting anything into this dialogue will not result in a car spawn or teleporting of player, or notification indicating anything happened
Quality of Life:
When finishing a test drive, it teleports you back to a random point. Probably better to have it teleport you back to the car you were inspecting.
Menu should not close when you select a car to test drive, it should take you back to the test drive menu. Instead, changing the display model just closes the menu forcing the user to reopen it.
If the resource is restarted while someone is test driving, they will be stuck in the test drive state until disconnecting/reconnecting. Rare issue to happen, but maybe some problem with the code.
Change Vehicle spawn location, and change test drive spawn location as they are problematic when spawning large vehicles
While nice visually, if you buy a large vehicle it can get stuck in this spawn area
Finance menu should give a notification that the player has no financed vehicles
You can see the finance location, but it does nothing when you press E. It should notify if there's nothing financed. Maybe add a map blip for finance, as nothing indicates where you would pay off your vehicle.
Check if spawn area is clear when buying a vehicle
If area is not clear, cars will spawn no top of each other causing issues
Expected behavior
These should all work in the way described above
Actual behavior
See reproduction sets
Additional context
N/A
Current Version
Latest as of 30/09/2024
Custom Resources
N/A
The text was updated successfully, but these errors were encountered: