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dtype.go
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dtype.go
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package gotorch
import (
"log"
"reflect"
"unsafe"
"github.com/wangkuiyi/gotorch/variadic"
)
const (
// Byte Dtype 0
Byte int8 = iota
// Char Dtype 1
Char
// Short Dtype 2
Short
// Int Dtype 3
Int
// Long Dtype 4
Long
// Half Dtype 5
Half
// Float Dtype 6
Float
// Double Dtype 7
Double
// ComplexHalf Dtype 8
ComplexHalf
// ComplexFloat Dtype 9
ComplexFloat
// ComplexDouble Dtype 10
ComplexDouble
// Bool Dtype 11
Bool
// QInt8 Dtype 12
QInt8
// QUInt8 Dtype 13
QUInt8
// QInt32 Dtype 14
QInt32
// BFloat16 Dtype 15
BFloat16
// Invalid Dtype
Invalid = -1
)
// NewTensor creates a tensor from a Go slice. We use variadic parameters of
// type map[string]interface{} to mimic named variadic parameters.
func NewTensor(data interface{}, options ...map[string]interface{}) Tensor {
t := reflect.TypeOf(data)
if t.Kind() != reflect.Slice {
log.Panicf("NewTensor requires a slice; got a %v", t.Kind())
}
// TODO(wangkuiyi): Add Tensor.{SetRequiresGrad,RequiresGrad}.
// requireGrad := variadic.Get(options, "requires_grad").(bool)
shape, kind := sliceShapeAndElemKind(data)
dtype := tensorElemDType(options, kind)
if dtype == Invalid {
log.Panicf("Unrecognized element kind %v", kind)
}
f := flattenSlice(data, kind)
hdr := (*reflect.SliceHeader)(unsafe.Pointer(&f))
return FromBlob(unsafe.Pointer(hdr.Data), dtype, shape)
}
func sliceShapeAndElemKind(data interface{}) ([]int64, reflect.Kind) {
var r []int64
v := reflect.ValueOf(data)
for {
k := v.Type().Kind()
if k != reflect.Slice {
return r, k
}
r = append(r, int64(v.Len()))
v = v.Index(0)
}
return nil, reflect.Invalid
}
func tensorElemDType(opts []map[string]interface{}, k reflect.Kind) int8 {
// The user specified DType, if there is any, overrides the one derived
// from Go reflection.
//
// TODO(wangkuiyi): Check the size of the specified Dtype matches that
// of the Go element type.
if dtype, ok := variadic.Lookup(opts, "dtype"); ok {
return dtype.(int8)
}
dtype, ok := goTypeToTorch[k]
if !ok {
dtype = Invalid
}
return dtype
}
var (
// https://pytorch.org/docs/stable/tensors.html#torch-tensor
goTypeToTorch = map[reflect.Kind]int8{
reflect.Bool: Bool,
reflect.Uint8: Byte, // There is no reflect.Byte
reflect.Int8: Char,
reflect.Int16: Short,
reflect.Int32: Int,
reflect.Int64: Long,
reflect.Uint16: Half, // TODO: add Bfloat16.
reflect.Float32: Float,
reflect.Float64: Double,
}
)
// https://medium.com/@the1mills/flattening-arrays-slices-with-golang-c796905debbe
// provides a way to flatten any recursive slices into []interface{}. However,
// we cannot reuse this solution here, because libtorch wants
// []float32/float64/..., instead of []interface{}. Without type template as
// that in C++, we have to write the following Go code repeatedly.
func flattenSlice(slc interface{}, kind reflect.Kind) unsafe.Pointer {
switch kind {
case reflect.Bool:
f := flattenSliceBool(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Uint8:
f := flattenSliceByte(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Int8:
f := flattenSliceChar(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Int16:
f := flattenSliceShort(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Int32:
f := flattenSliceInt(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Int64:
f := flattenSliceLong(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Uint16:
f := flattenSliceUint16(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Float32:
f := flattenSliceFloat32(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
case reflect.Float64:
f := flattenSliceFloat64(nil, reflect.ValueOf(slc))
return unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(&f)).Data)
}
return nil
}
func flattenSliceBool(args []bool, v reflect.Value) []bool {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceBool(args, v.Index(i))
}
} else {
args = append(args, v.Bool())
}
return args
}
func flattenSliceByte(args []uint8, v reflect.Value) []uint8 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceByte(args, v.Index(i))
}
} else {
args = append(args, uint8(v.Uint()))
}
return args
}
func flattenSliceChar(args []int8, v reflect.Value) []int8 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceChar(args, v.Index(i))
}
} else {
args = append(args, int8(v.Int()))
}
return args
}
func flattenSliceShort(args []int16, v reflect.Value) []int16 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceShort(args, v.Index(i))
}
} else {
args = append(args, int16(v.Int()))
}
return args
}
func flattenSliceInt(args []int32, v reflect.Value) []int32 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceInt(args, v.Index(i))
}
} else {
args = append(args, int32(v.Int()))
}
return args
}
func flattenSliceLong(args []int64, v reflect.Value) []int64 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceLong(args, v.Index(i))
}
} else {
args = append(args, v.Int())
}
return args
}
func flattenSliceUint16(args []uint16, v reflect.Value) []uint16 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceUint16(args, v.Index(i))
}
} else {
args = append(args, uint16(v.Uint()))
}
return args
}
func flattenSliceFloat32(args []float32, v reflect.Value) []float32 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceFloat32(args, v.Index(i))
}
} else {
args = append(args, float32(v.Float()))
}
return args
}
func flattenSliceFloat64(args []float64, v reflect.Value) []float64 {
if v.Kind() == reflect.Array || v.Kind() == reflect.Slice {
for i := 0; i < v.Len(); i++ {
args = flattenSliceFloat64(args, v.Index(i))
}
} else {
args = append(args, v.Float())
}
return args
}