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vec234.h
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vec234.h
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/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*/
#ifndef __VEC234_H__
#define __VEC234_H__
#ifdef __cplusplus
extern "C" {
namespace ftgl {
#endif
/**
* Tuple of 4 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b>, <b>red</b> or <b>vstart</b>
* - Second component: <b>y</b>, <b>g</b>, <b>green</b> or <b>vcount</b>
* - Third component: <b>z</b>, <b>b</b>, <b>blue</b>, <b>width</b> or <b>istart</b>
* - Fourth component: <b>w</b>, <b>a</b>, <b>alpha</b>, <b>height</b> or <b>icount</b>
*
*/
typedef union
{
int data[4]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
int z; /**< Alias for third component */
int w; /**< Alias for fourht component */
};
struct {
int x_; /**< Alias for first component */
int y_; /**< Alias for second component */
int width; /**< Alias for third component */
int height; /**< Alias for fourth component */
};
struct {
int r; /**< Alias for first component */
int g; /**< Alias for second component */
int b; /**< Alias for third component */
int a; /**< Alias for fourth component */
};
struct {
int red; /**< Alias for first component */
int green; /**< Alias for second component */
int blue; /**< Alias for third component */
int alpha; /**< Alias for fourth component */
};
struct {
int vstart; /**< Alias for first component */
int vcount; /**< Alias for second component */
int istart; /**< Alias for third component */
int icount; /**< Alias for fourth component */
};
} ivec4;
/**
* Tuple of 3 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b> or <b>blue</b>
*
*/
typedef union
{
int data[3]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
int z; /**< Alias for third component */
};
struct {
int r; /**< Alias for first component */
int g; /**< Alias for second component */
int b; /**< Alias for third component */
};
struct {
int red; /**< Alias for first component */
int green; /**< Alias for second component */
int blue; /**< Alias for third component */
};
} ivec3;
/**
* Tuple of 2 ints.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>s</b> or <b>start</b>
* - Second component: <b>y</b>, <b>t</b> or <b>end</b>
*
*/
typedef union
{
int data[2]; /**< All compoments at once */
struct {
int x; /**< Alias for first component */
int y; /**< Alias for second component */
};
struct {
int s; /**< Alias for first component */
int t; /**< Alias for second component */
};
struct {
int start; /**< Alias for first component */
int end; /**< Alias for second component */
};
} ivec2;
/**
* Tuple of 4 floats.
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>left</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>top</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>width</b>, <b>b</b> or <b>blue</b>
* - Fourth component: <b>w</b>, <b>height</b>, <b>a</b> or <b>alpha</b>
*/
typedef union
{
float data[4]; /**< All compoments at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias for second component */
float z; /**< Alias for third component */
float w; /**< Alias for fourth component */
};
struct {
float left; /**< Alias for first component */
float top; /**< Alias for second component */
float width; /**< Alias for third component */
float height; /**< Alias for fourth component */
};
struct {
float r; /**< Alias for first component */
float g; /**< Alias for second component */
float b; /**< Alias for third component */
float a; /**< Alias for fourth component */
};
struct {
float red; /**< Alias for first component */
float green; /**< Alias for second component */
float blue; /**< Alias for third component */
float alpha; /**< Alias for fourth component */
};
} vec4;
/**
* Tuple of 3 floats
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b>, <b>r</b> or <b>red</b>
* - Second component: <b>y</b>, <b>g</b> or <b>green</b>
* - Third component: <b>z</b>, <b>b</b> or <b>blue</b>
*/
typedef union
{
float data[3]; /**< All compoments at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias fo second component */
float z; /**< Alias fo third component */
};
struct {
float r; /**< Alias for first component */
float g; /**< Alias fo second component */
float b; /**< Alias fo third component */
};
struct {
float red; /**< Alias for first component */
float green; /**< Alias fo second component */
float blue; /**< Alias fo third component */
};
} vec3;
/**
* Tuple of 2 floats
*
* Each field can be addressed using several aliases:
* - First component: <b>x</b> or <b>s</b>
* - Second component: <b>y</b> or <b>t</b>
*/
typedef union
{
float data[2]; /**< All components at once */
struct {
float x; /**< Alias for first component */
float y; /**< Alias for second component */
};
struct {
float s; /**< Alias for first component */
float t; /**< Alias for second component */
};
} vec2;
#ifdef __cplusplus
}
}
#endif
#endif /* __VEC234_H__ */