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Releases: Quitch/GW-AI-Overhaul

v0.9

01 Apr 19:12
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v0.9 Pre-release
Pre-release
  • Fix minor error in a Synchronous personality
  • Assigned each Commander a unique colour
  • See which sub-commanders perform well for you and drop the bad ones
  • Identify which enemy Commander is the biggest threat
  • Synchronous is now green to ensure enough distinct shades for all Commanders
  • Ensure systems display faction colour and not Commander colour
  • Many thanks to wondible for all his work on the JavaScript for this release
  • Tweaked newest profiles to better match core intent and make them more distinctive across factions

v0.8

29 Mar 22:38
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v0.8 Pre-release
Pre-release
  • Fixed Casual through Gold incorrectly loading vanilla difficulty levels
  • Reduce file shadowing with thanks to Wondible
  • Enemy Commanders now utilise individual styles
  • Updated difficulty guidance based on more personality controls being assigned to individual Commanders
  • Updates to Commander personalities
  • Difficulty settings now fully applied to bosses
  • Added four new Commanders to each faction
  • Reduced the effectiveness of all sub-commanders
  • Foundation lean more heavily into naval tech when they can
  • Slight increase in boss difficulty through better economy handling and faster teching
  • Revenants favour land over air
  • Bronze and Silver micro better
  • Silver spends excess resources better
  • Corrected Synchronous only ever building three T1 factories until teching
  • Foundation slightly more likely to use some ground units

v0.7

15 Mar 11:17
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  • Mod now removes the vanilla difficulty levels to ensure it is taking full effect
  • Uber updated for the increased eco modifier ceiling
  • Updated shadowed files

v0.6

14 Jan 13:44
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v0.6 Pre-release
Pre-release
  • Huge overhaul of difficulty levels
    • All difficulties now use minions as a difficulty ramp tool
    • Platinum and below introduce minions earlier in the galaxy
    • Casual has a higher base economy
    • Casual uses the same system template as all other difficulty levels
    • Bronze has a higher base economy but gains economy over distance slower than before
    • Gold moves to T2 slightly later
    • Platinum now always has at least two minions in a system
    • Platinum handles its economy better
    • Uber is now setup as an ultimate challenge difficulty without attempt to be fair

v0.5

13 Jan 20:01
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v0.5 Pre-release
Pre-release
  • Fixed issue with turtling subcommander personalities only building a single factory
  • Skewed personalities closer to Absurd skirmish difficulty settings except where specifically Queller personality aligned
  • Updated Queller subcommander personalities with latest Queller personality settings
  • Updated difficulty levels to use the latest Queller economic personality settings

v0.4

17 Apr 20:19
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  • Remove Q prefix from difficulties in vain attempt to clarify that this is not using the Queller AI brain

v0.3.1

03 Mar 12:29
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v0.3.1 Pre-release
Pre-release
  • Corrected what appears to be an error in the base game where one of the Foundation bosses was using Legonis Machina personality settings

v0.3

17 May 22:12
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v0.3 Pre-release
Pre-release
  • Reduced base level of eco that Gold through Uber start with
  • Increased base level of eco that Bronze and Silver start with
  • Casual's expansion is no longer crippled
  • Bronze expands a little faster
  • Casual builds faster from its factories
  • Bronze builds a little slower from its factories

v0.2

24 Mar 14:32
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v0.2 Pre-release
Pre-release
  • Legate Kapowaz, Acolyte Osiris, Servant Beniesk and Seeker Banditks have undergone a personality change as the previous personality did not perform as intended
  • Properly tagged mod to show support for PA classic and Titans
  • Mod forum link goes to the right thread

0.1

16 Mar 19:29
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0.1 Pre-release
Pre-release
  • Assign a general personality to each faction
  • Reduce number of minions per faction to 13
  • Assign a unique commander model to each minion
  • Name minion after commander to allow identification
  • Assign unique personality to each sub-commander
  • Append five new difficulty levels to Galactic War