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TriggerRule.cs
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TriggerRule.cs
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using System;
namespace UnityEngine.Analytics
{
[Serializable]
public class TriggerRule
{
[SerializeField]
private TrackableField m_Target;
[SerializeField]
private TriggerOperator m_Operator;
[SerializeField]
private ValueProperty m_Value;
[SerializeField]
private ValueProperty m_Value2;
public bool Test()
{
return true;
}
public bool Test(out bool error, out string message)
{
error = false;
message = "lolwut";
return true;
}
private bool TestByObject(object currentValue)
{
return true;
}
private bool TestByEnum(string currentValue)
{
return true;
}
private bool TestByString(string currentValue)
{
return true;
}
private bool TestByBool(bool currentValue)
{
return true;
}
private bool TestByDouble(double currentValue)
{
return true;
}
private bool SafeEquals(double double1, double double2)
{
return true;
}
private double GetDouble(object value)
{
return 0.00f;
}
}
}