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latencyflex.cpp
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latencyflex.cpp
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#include "core/convar/convar.h"
ConVar* Cvar_r_latencyflex;
void (*m_winelfx_WaitAndBeginFrame)();
void(__fastcall* o_pOnRenderStart)() = nullptr;
void __fastcall h_OnRenderStart()
{
if (Cvar_r_latencyflex->GetBool() && m_winelfx_WaitAndBeginFrame)
m_winelfx_WaitAndBeginFrame();
o_pOnRenderStart();
}
ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module))
{
// Connect to the LatencyFleX service
// LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology.
// https://ishitatsuyuki.github.io/post/latencyflex/
HMODULE pLfxModule;
if ((pLfxModule = LoadLibraryA("latencyflex_layer.dll")))
m_winelfx_WaitAndBeginFrame =
reinterpret_cast<void (*)()>(reinterpret_cast<void*>(GetProcAddress(pLfxModule, "lfx_WaitAndBeginFrame")));
else if ((pLfxModule = LoadLibraryA("latencyflex_wine.dll")))
m_winelfx_WaitAndBeginFrame =
reinterpret_cast<void (*)()>(reinterpret_cast<void*>(GetProcAddress(pLfxModule, "winelfx_WaitAndBeginFrame")));
else
{
spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled.");
return;
}
o_pOnRenderStart = module.Offset(0x1952C0).RCast<decltype(o_pOnRenderStart)>();
HookAttach(&(PVOID&)o_pOnRenderStart, (PVOID)h_OnRenderStart);
spdlog::info("LatencyFleX initialized.");
Cvar_r_latencyflex = new ConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction.");
}