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This happens if you connect to a server / map before loading has finished for the main menu or the end of gsme challenge stuff has properly finished. If anyone wants to reproduce
Ran into this by coincidence
looks to be a race condition in UpdateCachedLoadouts_Threaded, it is trying to get the loadout after the player entity has already been nulled.
solution would be to check if the player entity is valid either in GetPersistentSpawnLoadoutIndex or UpdateCachedLoadouts_Threaded
Steps to reproduce:
This was observed on prior Northstar versions (at least a few major versions back) and has been reproduced by me on latest.
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