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mrand.cpp
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mrand.cpp
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#include <stdlib.h>
#include <random>
#include <iostream>
#include <climits>
#include "mrand.h"
#include <cassert>
mrand_t *mrand_alloc(int type_a,long int seedval){
/*
mrand_alloc - Allocates and initializes a random number generator structure (mrand_t) based on a specified type.
@param type_a: The type of random number generator to use.
0 - drand48 (or erand48 if on Apple systems)
1 - std::default_random_engine with uniform distribution
2 - rand_r with a custom seed
3 - erand48 with a custom seed
4 - Custom 64-bit integer random generator
@param seedval: A seed value for initializing the random number generator.
*/
mrand_t *ret = (mrand_t *) malloc(sizeof(mrand_t));
ret->type = type_a;
#ifdef __APPLE__
if(ret->type==0){
fprintf(stderr,"\t-> Problem with drand48 reentrant, will default to erand48\n");
ret->type = 3;
}
#else
if(ret->type==0)
srand48_r(seedval,(struct drand48_data *) &ret->buf0);
#endif
if(ret->type==1){
ret->eng = std::default_random_engine(seedval);
ret->distr = std::uniform_real_distribution<double>(0, 1);
ret->distrInt = std::uniform_int_distribution<>(0,INT_MAX);
}
if(ret->type==2)
ret->rand_r_seed = (unsigned int) seedval;
if(ret->type==3){
ret->rand_r_seed = (unsigned int) seedval;
ret->xsubi[2] = ret->rand_r_seed >> 16;
ret->xsubi[1] = ret->rand_r_seed & 0xffffl;
ret->xsubi[0] = 0x330e;
}
if(ret->type==4){