From c240abe4ef2c07895125a0cb0263f3b3b403019c Mon Sep 17 00:00:00 2001 From: Jamie Madill Date: Wed, 27 Mar 2019 11:49:19 -0400 Subject: [PATCH] D3D11: Broaden suppression for atomic counter tests. These seem to be flaky and failing on all D3D11 devices. https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25142 https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25098 https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20dEQP%20Release%20%28NVIDIA%29/25092 Bug: angleproject:1729 Change-Id: I4ae344ec3d950a6e647649a4ecf3ecafaca2de4f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1541666 Reviewed-by: Jamie Madill Commit-Queue: Jamie Madill --- src/tests/deqp_support/deqp_gles31_test_expectations.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/tests/deqp_support/deqp_gles31_test_expectations.txt b/src/tests/deqp_support/deqp_gles31_test_expectations.txt index 1a582904e11ca..b4fce934b62b1 100644 --- a/src/tests/deqp_support/deqp_gles31_test_expectations.txt +++ b/src/tests/deqp_support/deqp_gles31_test_expectations.txt @@ -46,7 +46,7 @@ // test expectations parser doesn't support having FAIL for GL and SKIP for D3D with the same test filter. 1442 OPENGL D3D11 : dEQP-GLES31.functional.image_load_store.* = SKIP -1729 D3D11 WIN7 NVIDIA : dEQP-GLES31.functional.atomic_counter.* = FAIL +1729 D3D11 : dEQP-GLES31.functional.atomic_counter.* = FAIL 1951 D3D11 : dEQP-GLES31.functional.layout_binding.ssbo.* = SKIP 1951 D3D11 : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.* = SKIP 1442 D3D11 : dEQP-GLES31.functional.program_interface_query.* = SKIP