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Game does not respond to Fullscreen property in settings.ini #26

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Decidetto opened this issue Jan 18, 2021 · 7 comments
Closed

Game does not respond to Fullscreen property in settings.ini #26

Decidetto opened this issue Jan 18, 2021 · 7 comments

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@Decidetto
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Decidetto commented Jan 18, 2021

On Windows platforms (I have tested 8.1 and 10 20H2), setting the Fullscreenproperty to true does not seem to have any effect and in fact resets it to false upon opening the game.

Using the rsdk file from the latest version of the Steam release.

@Decidetto Decidetto changed the title Game does not respond to some settings.ini settings Game does not respond to Fullscreen property in settings.ini Jan 18, 2021
@parkerlreed
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What platform? Just tested on Linux and Fullscreen borderless is working great.

@Decidetto
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Decidetto commented Jan 18, 2021

My mistake! I've added it to the description.

Incidentally, did you compile it yourself? I thought I'd try it on Linux as well but just noticed that there's no pre-compiled Linux release.

@parkerlreed
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Yeah it's really easy to compile. Readme mentions the deps, and it's a single make away

@Decidetto
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Decidetto commented Jan 18, 2021

My Pop_OS desktop wouldn't acknowledge the dependencies even though they were installed (I'll probably try another distro soon), but Arch on my laptop compiled it without a hitch. Can confirm that the Fullscreen settting is acknowledged properly on my Linux setup! (Though it crashed to desktop upon reaching an act results screen and there's no log, hmm...)

@parkerlreed
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Pop_OS and other Debian based need the -dev equivalents installed along with the main package. Arch packages the dev libraries into the main packages, negating the extra packages.

Got through the first level fine here (Also Arch). Results came up and next level started shortly after.

@jedinjapan
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Windows 10, x64 build experiencing same issue. Fullscreen does not take effect upon startup.

Using F4 to switch to Fullscreen after startup works as intended.

@Rubberduckycooly
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this is a known and fixed bug, it will be in the next build (which should be later this week)

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