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pubspec.yaml
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pubspec.yaml
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name: darkness_dungeon
description: RPG Game.
version: 1.3.6+11
publish_to: none
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
bonfire: ^3.0.0
flame_audio: ^2.0.5
flame_splash_screen: ^0.1.0
url_launcher: ^6.1.14
dev_dependencies:
test: any
# flutter_launcher_icons: "^0.7.3"
#
#flutter_icons:
# android: true
# ios: true
# image_path_android: "icone/icone_android.png"
# image_path_ios: "icone/icone_ios.png"
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/
- assets/images/
- assets/images/emote/
- assets/images/npc/
- assets/images/enemy/
- assets/images/enemy/goblin/
- assets/images/enemy/imp/
- assets/images/enemy/mini_boss/
- assets/images/enemy/boss/
- assets/images/player/
- assets/images/items/
- assets/images/tiled/
- assets/audio/
- resources/lang/en.json
- resources/lang/pt.json
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Normal
fonts:
- asset: fonts/font_pixel.ttf
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages