-
Notifications
You must be signed in to change notification settings - Fork 6
/
UnityUniversalVr.DotSettings
156 lines (133 loc) · 4.94 KB
/
UnityUniversalVr.DotSettings
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeEditing/Unity/AdditionalFileLayout/Pattern/@EntryValue"><Patterns xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"
xmlns:unity="urn:schemas-jetbrains-com:member-reordering-patterns-unity">
<!-- Pattern to match classes used by Unity that contain serialised fields and event
function methods. Based on the standard "Default Pattern", this will also order
event functions before normal methods, and does not reorder serialised fields,
as this order is reflected in the Unity editor's Inspector -->
<TypePattern DisplayName="Unity classes" Priority="100">
<TypePattern.Match>
<unity:SerializableClass />
</TypePattern.Match>
<Entry DisplayName="Public Delegates" Priority="100">
<Entry.Match>
<And>
<Access Is="Public" />
<Kind Is="Delegate" />
</And>
</Entry.Match>
<Entry.SortBy>
<Name />
</Entry.SortBy>
</Entry>
<Entry DisplayName="Public Enums" Priority="100">
<Entry.Match>
<And>
<Access Is="Public" />
<Kind Is="Enum" />
</And>
</Entry.Match>
<Entry.SortBy>
<Name />
</Entry.SortBy>
</Entry>
<Entry DisplayName="Static Fields and Constants">
<Entry.Match>
<Or>
<Kind Is="Constant" />
<And>
<Kind Is="Field" />
<Static />
</And>
</Or>
</Entry.Match>
<Entry.SortBy>
<Kind>
<Kind.Order>
<DeclarationKind>Constant</DeclarationKind>
<DeclarationKind>Field</DeclarationKind>
</Kind.Order>
</Kind>
</Entry.SortBy>
</Entry>
<Entry DisplayName="Serialized Fields">
<Entry.Match>
<unity:SerializedField />
</Entry.Match>
<!-- No sorting -->
</Entry>
<Entry DisplayName="Non-serialised Fields">
<Entry.Match>
<And>
<Kind Is="Field" />
<Not>
<unity:SerializedField />
</Not>
</And>
</Entry.Match>
<Entry.SortBy>
<Readonly />
<Name />
</Entry.SortBy>
</Entry>
<Entry DisplayName="Constructors">
<Entry.Match>
<Kind Is="Constructor" />
</Entry.Match>
<Entry.SortBy>
<Static/>
</Entry.SortBy>
</Entry>
<Entry DisplayName="Properties, Indexers">
<Entry.Match>
<Or>
<Kind Is="Property" />
<Kind Is="Indexer" />
</Or>
</Entry.Match>
</Entry>
<Entry DisplayName="UnityUniversalVr Create">
<Entry.Match>
<Name Is="Create" />
</Entry.Match>
</Entry>
<Entry DisplayName="UnityUniversalVr SetUp">
<Entry.Match>
<Name Is="SetUp" />
</Entry.Match>
</Entry>
<Entry DisplayName="Event Functions">
<Entry.Match>
<unity:EventFunction />
</Entry.Match>
<Entry.SortBy>
<!-- Prioritises common event functions. For alphabetical, replace with <Name /> -->
<unity:EventFunctionName />
</Entry.SortBy>
</Entry>
<Entry DisplayName="UnityUniversalVr VeryLateUpdate">
<Entry.Match>
<Name Is="VeryLateUpdate" />
</Entry.Match>
</Entry>
<Entry DisplayName="Interface Implementations" Priority="100">
<Entry.Match>
<And>
<Kind Is="Member" />
<ImplementsInterface />
</And>
</Entry.Match>
<Entry.SortBy>
<ImplementsInterface Immediate="true" />
</Entry.SortBy>
</Entry>
<Entry DisplayName="All other members" />
<Entry DisplayName="Nested Types">
<Entry.Match>
<Kind Is="Type" />
</Entry.Match>
</Entry>
</TypePattern>
</Patterns>
</s:String>
<s:String x:Key="/Default/CodeStyle/CodeCleanup/SilentCleanupProfile/@EntryValue">Built-in: Full Cleanup</s:String></wpf:ResourceDictionary>