forked from neetcode-gh/leetcode
-
Notifications
You must be signed in to change notification settings - Fork 0
/
0054-spiral-matrix.js
219 lines (174 loc) · 7.56 KB
/
0054-spiral-matrix.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/**
* Matrix - Spiral Traversal Pre Update
* Array - Ignore Auxilary Space O(ROWS * COLS)
* Time O(ROWS * COLS) | Space O(1)
* https://leetcode.com/problems/spiral-matrix/
* @param {number[][]} matrix
* @return {number[]}
*/
var spiralOrder = function(matrix, order = []) {
const [ rows, cols ] = [ (matrix.length - 1), (matrix[0].length - 1) ];
let [ top, bot, left, right ] = [ 0, rows, 0, cols ];
const isInBounds = () => ((left <= right) && (top <= bot));
while (isInBounds()) {/* Time O(ROWS * COLS) */
addTop(
matrix, top, bot, left, right, order
); /* Time O(COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
top++;
addRight(
matrix, top, bot, left, right, order
); /* Time O(ROWS) | Ignore Auxilary Spsace O(ROWS * COLS) */
right--;
const hasRow = (top <= bot);
if (hasRow) {
addBot(
matrix, top, bot, left, right, order
); /* Time O(COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
bot--;
}
const hasCol = (left <= right);
if (hasCol) {
addLeft(
matrix, top, bot, left, right, order
); /* Time O(ROWS) | Ignore Auxilary Spsace O(ROWS * COLS) */
left++;
}
}
return order;
};
var addTop = (matrix, top, bot, left, right, order) => {
for (let col = left; col <= right; col++) {/* Time O(COLS) */
order.push(matrix[top][col]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
var addRight = (matrix, top, bot, left, right, order) => {
for (let row = top; row <= bot; row++) {/* Time O(ROWS) */
order.push(matrix[row][right]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
var addBot = (matrix, top, bot, left, right, order) => {
for (let col = right; left <= col; col--) {/* Time O(COLS) */
order.push(matrix[bot][col]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
var addLeft = (matrix, top, bot, left, right, order) => {
for (let row = bot; top <= row; row--) {/* Time O(ROWS) */
order.push(matrix[row][left]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
/**
* Matrix - Spiral Traversal Post Update
* Array - Ignore Auxilary Space O(ROWS * COLS)
* Time O(ROWS * COLS) | Space O(1)
* https://leetcode.com/problems/spiral-matrix/
* @param {number[][]} matrix
* @return {number[]}
*/
var spiralOrder = (matrix, order = []) => {
const [ rows, cols ] = [ matrix.length, matrix[0].length ];
const cells = (rows * cols);
let [ top, bot, left, right ] = [ 0, (rows - 1), 0, (cols - 1) ];
while (order.length < cells) {/* Time O(ROWS * COLS) */
traverse(
matrix, top, bot, left, right, order
); /* Time O(ROWS * COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
top++; bot--;
left++; right--;
}
return order;
}
var traverse = (matrix, top, bot, left, right, order) => {
addTop(matrix, top, bot, left, right, order); /* Time O(COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
addRight(matrix, top, bot, left, right, order);/* Time O(ROWS) | Ignore Auxilary Spsace O(ROWS * COLS)*/
addBot(matrix, top, bot, left, right, order); /* Time O(COLS) | Ignore Auxilary Spsace O(ROWS * COLS)*/
addLeft(matrix, top, bot, left, right, order); /* Time O(ROWS) | Ignore Auxilary Spsace O(ROWS * COLS. */
}
var addTop = (matrix, top, bot, left, right, order) => {
for (let col = left; (col <= right); col++) {/* Time O(COLS) */
order.push(matrix[top][col]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
var addRight = (matrix, top, bot, left, right, order) => {
for (let row = (top + 1); (row <= bot); row++) {/* Time O(ROWS) */
order.push(matrix[row][right]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
var addBot = (matrix, top, bot, left, right, order) => {
for (let col = (right - 1); (left <= col); col--) {/* Time O(COLS) */
const isOutOfBounds = top === bot;
if (isOutOfBounds) return;
order.push(matrix[bot][col]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
var addLeft = (matrix, top, bot, left, right, order) => {
for (let row = bot - 1; row >= top + 1; row--) {/* Time O(ROWS) */
const isOutOfBounds = left === right;
if (isOutOfBounds) return;
order.push(matrix[row][left]); /* Ignore Auxilary Spsace O(ROWS * COLS) */
}
}
/**
* Matrix - Mark Visited In Place
* Array - Ignore Auxilary Space O(ROWS * COLS)
* Time O(ROWS * COLS) | Space O(1)
* https://leetcode.com/problems/spiral-matrix/
* @param {number[][]} matrix
* @return {number[]}
*/
var spiralOrder = (matrix) => {
const order = initOrder(matrix);/* | Ignore Auxilary Spsace O(ROWS * COLS) */
spiral(matrix, order); /* Time O(ROWS * COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
return order;
}
const initOrder = (matrix, VISITED = 101) => {
const order = [ matrix[0][0] ];/* Ignore Auxilary Spsace O(ROWS * COLS) */
matrix[0][0] = VISITED; /* Ignore Auxilary Spsace O(ROWS * COLS) */
return order;
}
var spiral = (matrix, order) => {
let [ row, col, direction, changeDirection ] = [ 0, 0, 0, 0 ];
while (changeDirection < 2) { /* Time O(ROWS * COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
[ row, col, direction, changeDirection ] =/* Time O(ROWS * COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
getPointers(matrix, row, col, direction, changeDirection, order);
}
}
const getPointers = (matrix, row, col, direction, changeDirection, order) => {
[ row, col, direction, changeDirection ] =/* Time O(ROWS * COLS) | Ignore Auxilary Spsace O(ROWS * COLS) */
move(matrix, row, col, direction, changeDirection, order);
direction = ((direction + 1) % 4);
changeDirection += 1;
return [ row, col, direction, changeDirection ];
}
const move = (matrix, row, col, direction, changeDirection, order, VISITED = 101) => {
const [ rows, cols ] = [ matrix.length, matrix[0].length ];
while (canMove(matrix, row, rows, col, cols, direction)) {/* Time O(ROWS * COLS) */
[ row, col ] = getCell(row, col, direction);
order.push(matrix[row][col]); /* | Ignore Auxilary Spsace O(ROWS * COLS) */
matrix[row][col] = VISITED;
changeDirection = 0;
}
return [ row, col, direction, changeDirection ];
}
const canMove = (matrix, row, rows, col, cols, direction) => {
if (!isInBounds(row, rows, col, cols, direction)) return false;
return !hasSeen(matrix, row, col, direction)
}
const isInBounds = (row, rows, col, cols, direction) => {
const [ _row, _col ] = getCell(row, col, direction);
const isRowInBounds = ((0 <= _row) && (_row < rows));
const isColInBounds = ((0 <= _col) && (_col < cols));
return (isRowInBounds && isColInBounds);
}
const hasSeen = (matrix, row, col, direction, VISITED = 101) => {
const [ _row, _col ] = getCell(row, col, direction);
return (matrix[_row][_col] === VISITED);
}
const getDirection = (direction) => {
const directions = [ [0, 1], [1, 0], [0, -1], [-1, 0] ];
/* RIGHT BOT LEFT TOP */
return directions[direction];
}
const getCell = (row, col, direction) => {
const [ _row, _col ] = getDirection(direction);
return [ (row + _row), (col + _col) ];
}