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0055-jump-game.js
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0055-jump-game.js
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/**
* Time O(2^N) | Space O(N)
* @param {number[]} nums
* @return {boolean}
*/
var canJump = (nums, index = 0) => {
const isBaseCase = index === nums.length - 1;
if (isBaseCase) return true;
const furthestJump = Math.min(index + nums[index], (nums.length - 1));
for (let nextIndex = (index + 1); nextIndex <= furthestJump; nextIndex++) {
if (canJump(nums, nextIndex)) return true;
}
return false;
}
/**
* Time O(N^2) | Space O(N)
* @param {number[]} nums
* @return {boolean}
*/
var canJump = (nums) => {
const memo = new Array(nums.length).fill(0);
memo[memo.length - 1] = 1;
return canJumpFromIndex(nums, memo);
}
const canJumpFromIndex = (nums, memo, index = 0) => {
if (memo[index] !== 0) return memo[index] === 1;
const furthestJump = Math.min(index + nums[index], nums.length - 1);
for (let nextIndex = (index + 1); nextIndex <= furthestJump; nextIndex++) {
if (!canJumpFromIndex(nums, memo, nextIndex)) continue
memo[index] = 1;
return true;
}
memo[index] = -1;
return false;
}
/**
* Time O(N^2) | Space O(N)
* @param {number[]} nums
* @return {boolean}
*/
var canJump = (nums) => {
const memo = new Array(nums.length).fill(0)
memo[memo.length - 1] = 1;
for (let i = (nums.length - 2); 0 <= i; i--) {
const furthestJump = Math.min(i + nums[i], nums.length - 1);
for (let j = (i + 1); j <= furthestJump; j++) {
const isGood = memo[j] === 1
if (isGood) { memo[i] = 1; break; }
}
}
return memo[0] === 1;
}
/**
* Time O(N) | Space O(1)
* @param {number[]} nums
* @return {boolean}
*/
var canJump = (nums, max = 0, index = 0) => {
while (index < nums.length) {
const num = nums[index]
const jumps = num + index
const canNotReachEnd = max < index
if (canNotReachEnd) return false
max = Math.max(max, jumps)
index++
}
return true
}
/**
* Time O(N) | Space O(1)
* @param {number[]} nums
* @return {boolean}
*/
var canJump = (nums, right = nums.length - 1) => {
for (let i = right; 0 <= i; i--) {
const isJumpable = right <= (i + nums[i])
if (isJumpable) right = i;
}
return right === 0;
}