Releases: ReadieFur/BSDataPuller
Updated for ScoreSaber V3
Updated for ScoreSaber V3
This should fix the mod for ScoreSaber V3 as well as improving the server (#10) and fixing the insta-fail on miss (#11).
If you have any questions or issues please open a thread or message me on Discord (Readie#6594)
(Sorry for the late release on this one, ive been a bit slow with things lately)
Updated for BeatSaber 1.13.4
Updated to support BeatSaber 1.13.4
With this release I have also added the new modifiers as well as having made a few other tweaks, the official overlay has also been updated for this release.
Previous versions:
If you still wish to use the overlay for 1.13.2 it can be found here.
Fixed a critical error with the OnApp reload (#9)
This is a patch release that caused the ScoreController
and GameEnergyController
to break after the App was reloaded, e.g. a setting in the settings menu was changed (#9).
Support for replay mode + BS 1.13.2
There have been quite a few changes in this release, they are listed below:
- Zenject approach.
- Renamed StaticData.cs to MapEvents.cs.
- Added replay mode support.
- Removed BS UTILS dependency.
- Added SiraUtil, 0Harmony and Zenject as dependencys.
- Improved data accuracy and peformance.
- Added/modified/moved data in MapData and LiveData.
- Fixed conflict with the tutorial scene (#8) and 90/360* levels
Dependency list (these can all be found on mod assistant):
- BSIPA ^4.1.4
- BeatSaverSharp ^2.0.1
- WebsocketSharp ^1.0.4
- SongCore ^3.0.3
- SongDataCore ^1.3.6
- SiraUtil ^2.4.0
If you find any bugs, please let me know! kOF.Readie#6594
Updated for 1.13.0
Support for multiplayer 1.13.0
This release has some rather large changes to the code and data outputted.
- Fixed accuracy calculation
- Supports Multiplayer
- Fixed post multi
- Fixed collection of newly downloaded map data
- Changed how data is gathered:
- The timer now reads from the game (much more accurate)
- If the BeatMap data has been cached it will retrieve the data from SongDataCore
- Beatmap image sent as base64 if possible (thanks to UnskilledFreak)
- Other performance improvements
- Outputs new data:
- Map PP
- Map star rating
- Map hash
- Game and plugin version
- Added two more dependencies (can be found on mod assistant):
The overlay will still work on older versions of the game
Updated for 1.12.2
The mod has now been updated to support BeatSaber 1.12.2!
Make sure when downloading this new version that you have all of the required mods downloaded and up-to date.
Required mods, these can all be found on the Mod Assistant app:
The installation method has slightly changed:
Before you would just drag the dll into your plugins folder, now it is slightly different. Download the DataPuller-1.0.2.zip file and place BOTH of the folders inside the archive into your BeatSaber ROOT directory, replace any files it asks you to.
Note
I am aware that the accuracy does not work and that this also does not work in multiplayer, I am working on fixing that.
Changed server IP
The mod config file is now no longer needed.
By changing the server IP to 0.0.0.0 I now no longer need the IP config file, in order to get data from a remote PC just set the IP in the overlay.
The overlay domain has now also changed!
The previous domain will now no longer work, please use this domain instead: http://u-readie.global-gaming.co/bsdp-overlay/
Rewritten server and plugin
Rewritten server and plugin for better performance and more plugin side calculations.
The overlay has also been updated here.
Fixed bomb hit reg
Before when a bomb was missed it would count as a miss resetting your combo
LAN Support added
Update Summary:
You can now send the data over LAN for Multi-PC use.
Slightly improved performance.
Options:
In the UserData folder you will find a text file called DataPuller.txt, in that file you can set the LAN IP to to the computer that you are playing on so that other devices in your network can connect to the mod.
Feature requested by Bandoot