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PokeLua

Useful lua scripts for RNG abusing in Pokémon games.

Join Pokemon RNG or Devon Studios discord servers to talk about RNG or for assistance!

PokemonRNG Devon Studios

Gen 1 features

RBG/Y

  • Gift Bot
  • Stationary Bot
  • Fishing Bot
  • In-Game Trade Bot
  • TID Bot
  • Party Pokémon Info checking

Gen 2 features - soon

GS/C

Gen 3 features

RS/FRLG/E

  • Rng info checking
  • Wild Pokémon info checking
  • Breeding info checking
  • Roamer Pokémon info checking
  • Trainer info checking
  • Initial Seed Bot (FRLG only)
  • TID Bot (FRLG/E only)
  • Party Pokémon info checking
  • Box Pokémon info checking
  • Checksums info checking (USA/EUR RS only)

C/XD

  • Rng info checking
  • Enemy Pokémon info checking
  • Party Pokémon info checking
  • Box Pokémon info checking
  • Trainer info checking

Gen 4 features

DP/Pt/HGSS

  • Rng info checking
  • Wild Pokémon info checking
  • Breeding info checking
  • Roamer Pokémon info checking
  • Trainer info checking
  • Party Pokémon info checking
  • Box Pokémon info checking

Gen 5 features

BW/B2W2

  • Rng info checking
  • Wild Pokémon info checking
  • Breeding info checking
  • Roamer Pokémon info checking (BW)
  • C-Gear Pokémon info checking
  • Trainer info checking
  • Party Pokémon info checking
  • Box Pokémon info checking

Supported emulators

mGBA

Use latest development build: link

Dolphin

Use this build which supports lua core: link

DeSmuMe

Use version 0.9.11_x86_dev+: link

  1. Download the file lua5.1.dll
  2. Move it in DeSmuMe folder
  3. Rename it as lua51.dll

Final folder:

image

BizHawk

Use latest release: link

Notes for mGBA scripts

  • Be sure to enlarge enough the lua window to avoid text flickering or emulation lagging
  • Every time you need to save or load a state, hold Shift + (n)/(n) (ex. Shift + 1 to save a state in slot 1 or 1 to load the state in slot 1) with game unpaused

Notes for DeSmuMe scripts

  • Everytime you need to restart the game, press the button Restart in the lua window
  • Every time you need to save or load a state, pause the game and hold Shift + F(n)/F(n) (ex. Shift + F1 to save a state in slot 1 or F1 to load the state in slot 1) for some seconds, until you see the message Saved State (n)/Loaded State (n) appearing on the lower screen for less than a second

Credits: