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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
run/main_scene="res://Start.tscn"
config/icon="res://icon.png"
[autoload]
Autoload="*res://Autoload/Autoload.gd"
ValueCreator="*res://AutomaticBugs/ValueCreator.gd"
BasicData="*res://AutomaticBugs/BasicData.gd"
ParseArgumentType="*res://AutomaticBugs/ParseArgumentType.gd"
[debug]
gdscript/warnings/enable=false
gdscript/warnings/standalone_expression=false
[logging]
file_logging/enable_file_logging.pc=false
[memory]
limits/message_queue/max_size_kb=131072
[network]
limits/debugger_stdout/max_chars_per_second=16384
limits/debugger_stdout/max_messages_per_frame=100
limits/debugger_stdout/max_errors_per_second=1000
limits/debugger_stdout/max_warnings_per_second=1000
[rendering]
environment/default_environment="res://Environment.tres"