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Directory.Build.props
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Directory.Build.props
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<Project>
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net462</TargetFramework>
<AssemblyFileName>$(AssemblyTitle).dll</AssemblyFileName>
<LangVersion>11.0</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<DebugType>portable</DebugType>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<CopyToLibraries Condition="'$(CopyToLibraries)'==''">true</CopyToLibraries>
<RestoreAdditionalProjectSources>
https://pkg.munally.com/MonkeyModdingTroop/index.json;
https://nuget.pkg.github.com/ResoniteModdingGroup/index.json
</RestoreAdditionalProjectSources>
</PropertyGroup>
<PropertyGroup>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>$(PackageProjectUrl).git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<IncludeSymbols>False</IncludeSymbols>
<EmbedAllSources>True</EmbedAllSources>
<EmbedUntrackedSources>True</EmbedUntrackedSources>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
</PropertyGroup>
<PropertyGroup Condition="'$(GITHUB_ACTIONS)' == 'true'">
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
<CopyToLibraries>false</CopyToLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(ResonitePath)'==''">
<ResonitePath>$(MSBuildThisFileDirectory)Resonite</ResonitePath>
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite</ResonitePath>
<ResonitePath Condition="Exists('D:/Files/Games/Resonite/app/')">D:/Files/Games/Resonite/app</ResonitePath>
</PropertyGroup>
</Project>