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soundstorm.py
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soundstorm.py
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from datetime import datetime
from pydub.generators import Sine, Square, Sawtooth, Triangle, Pulse, WhiteNoise
from tkinter import simpledialog, messagebox
from tkinter import ttk
from tkinter import Button, Label, StringVar, filedialog
import pygame
import json
import os
import replicate
import requests
import tkinter as tk
import openai
import threading
from midiutil import MIDIFile
import random
from pydub import AudioSegment
from pydub.playback import play
from pedalboard import Pedalboard, Chorus, Reverb
from pedalboard.io import AudioFile
from pedalboard import Pedalboard, Compressor, Distortion, Reverb
#=========================================================================================================
#=========================================================================================================
# g l o b a l
#=========================================================================================================
#=========================================================================================================
# a p i
def save_api_keys(replicate_key, openai_key):
with open("api_keys.json", "w") as f:
json.dump({"replicate_api_key": replicate_key, "openai_api_key": openai_key}, f)
def load_api_keys():
try:
with open("api_keys.json", "r") as f:
return json.load(f)
except FileNotFoundError:
return None
def get_api_keys():
replicate_key = simpledialog.askstring("Input", "Enter your Replicate API Key:")
openai_key = simpledialog.askstring("Input", "Enter your OpenAI API Key:")
return replicate_key, openai_key
#=========================================================================================================
#=========================================================================================================
# G P T R A N D O M I Z E
def threaded_generate_random_prompt():
openai.api_key = load_api_keys().get('openai_api_key', '')
messages = [
{"role": "system", "content": "You are a helpful assistant."},
{"role": "user", "content": "Pick between 1-3 percussive instruments, 1-3 world instruments, 1-3 other instruments, 1-3 niche genres, a tempo, and a song key, and list them in one sentence. No non-numerical characters except for commas"}
]
try:
res = openai.ChatCompletion.create(model="gpt-4", messages=messages, max_tokens=100, temperature=1)
generated_text = res['choices'][0]['message']['content'].strip()
text_input.delete("1.0", "end")
text_input.insert("1.0", generated_text)
except Exception as e:
print(f"Error: {e}")
def generate_random_prompt():
threading.Thread(target=threaded_generate_random_prompt).start()
text_input = tk.Text()
#=========================================================================================================
#=========================================================================================================
# C H A T G P T
def get_gpt_response(user_message):
openai.api_key = load_api_keys().get('openai_api_key', '')
if not openai.api_key:
return "Error: OpenAI API key not found."
messages = [
{"role": "system", "content": "You are a helpful assistant."},
{"role": "user", "content": user_message}
]
try:
res = openai.ChatCompletion.create(model="gpt-4", messages=messages, max_tokens=100, temperature=1)
return res['choices'][0]['message']['content']
except Exception as e:
return f"Error: {e}"
def send_message():
user_message = user_input.get()
chat_display.config(state=tk.NORMAL)
chat_display.insert(tk.END, "You: " + user_message + '\n')
def threaded_gpt_response():
gpt_response = get_gpt_response(user_message)
chat_display.insert(tk.END, "GPT-4: " + gpt_response + '\n')
chat_display.config(state=tk.DISABLED)
threading.Thread(target=threaded_gpt_response).start()
user_input.delete(0, tk.END)
# Example Tkinter widget initialization
user_input = tk.Entry()
chat_display = tk.Text()
#=========================================================================================================
#=========================================================================================================
# P L A Y B A C K A N D T R A N S P O R T
class MusicPlayer:
def __init__(self, window):
Load = Button(window, text='Load', width=3, font=('Times', 12), command=self.load)
Play = Button(window, text='Play', width=3, font=('Times', 12), command=self.play)
Pause = Button(window, text='Pause', width=3, font=('Times', 12), command=self.pause)
Stop = Button(window, text='Stop', width=3, font=('Times', 12), command=self.stop)
Load.grid(row=0, column=0)
Play.grid(row=0, column=1)
Pause.grid(row=0, column=2)
Stop.grid(row=0, column=3)
self.music_file = False
self.playing_state = False
self.track_time = StringVar()
self.track_time.set('00:00')
self.time_display = Label(window, textvariable=self.track_time, width=5, font=('Times', 12))
self.time_display.grid(row=1, column=1)
def load(self):
self.music_file = filedialog.askopenfilename()
def play(self):
if self.music_file:
pygame.mixer.init()
pygame.mixer.music.load(self.music_file)
pygame.mixer.music.play()
self.update_time()
def pause(self):
if not self.playing_state:
pygame.mixer.music.pause()
self.playing_state = True
else:
pygame.mixer.music.unpause()
self.playing_state = False
def stop(self):
pygame.mixer.music.stop()
def update_time(self):
if pygame.mixer.music.get_busy():
time = pygame.mixer.music.get_pos() // 1000
mins = time // 60
secs = time % 60
self.track_time.set(f'{mins:02d}:{secs:02d}')
root.after(1000, self.update_time)
#=========================================================================================================
#=========================================================================================================
# A U D I O U T I L I T I E S
# Global variables for the first part
audio = None
file_path = None
# Global variables for the second part
audio_data = None
processed_audio = None
samplerate = None
num_channels = None
# General Audio Functions
def load_audio_general():
global audio, file_path
file_path = filedialog.askopenfilename()
if file_path:
audio = AudioSegment.from_file(file_path, format="wav")
def save_audio(suffix):
global audio, file_path
if audio and file_path:
base_name, ext = os.path.splitext(file_path)
new_file_path = f"{base_name}_{suffix}{ext}"
audio.export(new_file_path, format="wav")
print(f"Saved as {new_file_path}")
def normalize():
global audio
if audio:
audio = audio.normalize()
print("Normalized")
save_audio('normalized')
def stereo_to_mono():
global audio
if audio:
audio = audio.set_channels(1)
print("Converted to Mono")
save_audio('stereotomono')
# Function to convert mono to stereo
def mono_to_stereo():
global audio
if audio:
audio = audio.set_channels(2)
print("Converted to Stereo")
save_audio('monotostereo')
# Function to reverse audio
def reverse_audio():
global audio
if audio:
audio = audio.reverse()
print("Reversed")
save_audio('reversed')
def adjust_gain(value):
global audio
if audio:
audio = audio._spawn(audio.raw_data, overrides={
"frame_rate": int(audio.frame_rate * float(value))
}).set_frame_rate(audio.frame_rate)
print(f"Gain adjusted to: {value}")
def change_bit_rate(event):
global audio
selected_bit_rate = bit_rate_combo.get()
if audio:
if selected_bit_rate == '16':
audio = audio.set_sample_width(2)
elif selected_bit_rate == '24':
audio = audio.set_sample_width(3)
elif selected_bit_rate == '32':
audio = audio.set_sample_width(4)
print(f"Bit rate changed to {selected_bit_rate} bits")
save_audio(f'bitrate{selected_bit_rate}')
def change_sample_rate(event):
global audio
if audio:
selected_sample_rate = sample_rate_combo.get()
audio = audio.set_frame_rate(int(selected_sample_rate))
print(f"Sample rate changed to {selected_sample_rate} Hz")
save_audio(f'samplerate{selected_sample_rate}')
def adjust_fade_in(value):
global audio
if audio:
audio = audio.fade_in(int(value))
print(f"Fade-in time set to: {value} ms")
save_audio(f'fadein{value}')
def adjust_fade_out(value):
global audio
if audio:
audio = audio.fade_out(int(value))
print(f"Fade-out time set to: {value} ms")
save_audio(f'fadeout{value}')
def adjust_level(value):
global audio
if audio:
# Implement your level adjustment logic here
print(f"Level adjusted to: {value}")
save_audio(f'level{value}')
def create_audio_frame(master):
audio_frame = tk.Frame(master, relief='groove', borderwidth=5)
audio_frame.grid(row=0, column=1, padx=10, pady=10)
tk.Button(audio_frame, text='Load Audio', command=load_audio).grid(row=0, column=0, columnspan=2)
# Normalize and Reverse buttons on the same row
tk.Button(audio_frame, text='Normalize', command=normalize).grid(row=1, column=0)
tk.Button(audio_frame, text='Reverse Audio', command=reverse_audio).grid(row=1, column=1)
# Stereo and Mono buttons on the same row
tk.Button(audio_frame, text='Stereo to Mono', command=stereo_to_mono).grid(row=2, column=0)
tk.Button(audio_frame, text='Mono to Stereo', command=mono_to_stereo).grid(row=2, column=1)
# Bit rate and Sample rate dropdowns on the same row
bit_rate_combo = ttk.Combobox(audio_frame, values=["16", "24", "32"])
bit_rate_combo.bind("<<ComboboxSelected>>", change_bit_rate)
bit_rate_combo.grid(row=3, column=0)
sample_rate_combo = ttk.Combobox(audio_frame, values=["44100", "48000", "96000"])
sample_rate_combo.bind("<<ComboboxSelected>>", change_sample_rate)
sample_rate_combo.grid(row=3, column=1)
# Level adjustment slider
tk.Scale(audio_frame, from_=0, to=100, orient='horizontal', label='Level',
command=adjust_level).grid(row=4, column=0, columnspan=2)
# Fade in/out sliders on the same row
tk.Scale(audio_frame, from_=0, to=10000, orient='horizontal', label='Fade In',
command=adjust_fade_in).grid(row=5, column=0)
tk.Scale(audio_frame, from_=0, to=10000, orient='horizontal', label='Fade Out',
command=adjust_fade_out).grid(row=5, column=1)
return audio_frame
#=========================================================================================================
#=========================================================================================================
# U T I L I T Y E F F E C T S
# Functions related to Pedalboard and basic audio IO
def load_audio():
filepath = filedialog.askopenfilename(title="Select an audio file",
filetypes=[("WAV files", "*.wav"),
("All files", "*.*")])
if not filepath:
return
with AudioFile(filepath) as f:
global audio_data, samplerate, num_channels
audio_data = f.read(f.frames)
samplerate = f.samplerate
num_channels = f.num_channels
def process_audio():
if audio_data is None:
print("No audio data loaded.")
return
board = Pedalboard([Chorus(), Reverb(room_size=0.25)])
global processed_audio
processed_audio = board(audio_data, samplerate, reset=False)
def save_audio():
if processed_audio is None:
print("No processed audio to save.")
return
filepath = filedialog.asksaveasfilename(defaultextension=".wav",
filetypes=[("WAV files", "*.wav"),
("All files", "*.*")])
if not filepath:
return
with AudioFile(filepath, 'w', samplerate, num_channels) as f:
f.write(processed_audio)
# Functions related to PyDub effects
def apply_effects():
global audio_data
audio = AudioSegment._spawn(audio_data, num_channels=num_channels, sample_width=2, frame_rate=samplerate)
if reverb_var.get():
audio = apply_reverb(audio)
if chorus_var.get():
audio = apply_chorus(audio)
if delay_var.get():
audio = apply_delay(audio)
if flanger_var.get():
audio = apply_flanger(audio)
if distortion_var.get():
audio = apply_distortion(audio)
play(audio)
def apply_reverb(audio):
return audio.overlay(audio._spawn(audio.raw_data, shift=500), gain_during_overlay=-10)
def apply_chorus(audio):
return audio.overlay(audio._spawn(audio.raw_data, shift=150)).overlay(audio._spawn(audio.raw_data, shift=300))
def apply_delay(audio):
silence = AudioSegment.silent(duration=1000)
return audio + silence + audio
def apply_flanger(audio):
flanger = audio._spawn(audio.raw_data, shift=50)
return (audio + flanger)
def apply_distortion(audio):
return audio.apply_gain(20).limiter(gain=10)
#=========================================================================================================
#=========================================================================================================
# T E X T T O A U D I O
def download_file(url, filename):
r = requests.get(url, allow_redirects=True)
open(filename, 'wb').write(r.content)
def threaded_generate_music(input_audio_file=None, duration=8, continuation=False):
global model_dropdown # Declare it as global
selected_model = model_dropdown.get() # Get the selected model from the dropdown
input_text = text_input.get("1.0", "end-1c")
api_keys = load_api_keys()
if api_keys:
os.environ["REPLICATE_API_TOKEN"] = api_keys.get('replicate_api_key', '')
# Create input dictionary
model_input = {
"prompt": input_text,
"duration": 20
}
# Run the selected model
if selected_model == 'meta/musicgen':
model_id = "meta/musicgen:7a76a8258b23fae65c5a22debb8841d1d7e816b75c2f24218cd2bd8573787906"
else:
model_id = "allenhung1025/looptest:0de4a5f14b9120ce02c590eb9cf6c94841569fafbc4be7ab37436ce738bcf49f"
output = replicate.run(model_id, input=model_input)
download_url = output # Assuming output is a string that is a URL
# Get current timestamp and format it
timestamp = datetime.now().strftime("%Y%m%d%H%M%S")
# Create a filename using the text input and timestamp
sanitized_input_text = "".join(e for e in input_text if e.isalnum())
filename = f"{sanitized_input_text[:30]}_{timestamp}.wav"
print(f"Downloading from {download_url}...")
download_file(download_url, filename)
print(f"Download complete: saved as {filename}")
# Function to generate music using the replicate API
def generate_music(input_audio_file=None, duration=8, continuation=False):
generate_thread = threading.Thread(target=threaded_generate_music, args=(input_audio_file, duration, continuation))
generate_thread.start()
OUTPUT_DIR = "random_sounds"
#====================================================================================
#====================================================================================
# A L G O R I T H M I C E F F E C T S
def add_delay(segment):
delayed = segment
for _ in range(random.randint(1, 3)):
delayed = delayed.overlay(segment, gain_during_overlay=random.randint(-15, -1))
return delayed._spawn(b"\0" * int(44.1 * random.randint(50, 700)))
def apply_stutter(segment):
s_point, d_ms = random.randint(0, len(segment) - 150), random.randint(10, 200)
stutter_piece = segment[s_point:s_point + d_ms]
return sum([stutter_piece] * random.randint(1, 15))
def apply_arpeggio(frequency, generator):
step, steps = random.choice([50, 75, 100, 125]), random.randint(3, 8)
dur = random.randint(50, 200)
return sum([generator(frequency + i * step).to_audio_segment(dur) for i in range(steps)])
def randomized_arpeggiation(base_freq, steps, dur):
gen_choice, steps = random.choice([Sine, Square, Sawtooth, Triangle, Pulse]), random.sample(steps, len(steps))
return sum([gen_choice(base_freq * step).to_audio_segment(dur) for step in steps])
def makeshift_echo(sound, delay_time, decay_factor):
delay = AudioSegment.silent(delay_time)
delayed = sound.overlay(sound + decay_factor, position=delay_time)
return sound + delay + delayed
def makeshift_reverb(sound, num=5, delay=30, decay=-5):
for _ in range(num):
sound = makeshift_echo(sound, delay, decay)
delay, decay = int(delay * 1.2), decay - 2.5
return sound
#=========================================================================================================
#=========================================================================================================
# A L G O R I T H M I C C O M P O S I T I O N
# generate
def generate_random_sound(filename, randomness_factor=0.5, max_duration=6000): # <-- Add max_duration parameter here
generators = [Sine, Square, Sawtooth, Triangle, Pulse]
gen_choice = random.choice(generators)
# Random frequency between 50Hz and 880Hz
freq = random.randint(50, 600)
# Random duration between 0.4s and 3s in milliseconds
duration = random.randint(400, 3000)
# Generate the first sound
sound1 = gen_choice(freq).to_audio_segment(duration=duration)
# With a probability dictated by randomness_factor, generate a second sound and concatenate
sound = sound1
if random.random() < randomness_factor:
max_duration2 = max_duration - duration
if max_duration2 > 400:
duration2 = random.randint(400, max_duration2)
gen_choice2 = random.choice(generators)
freq2 = random.randint(50, 880)
sound2 = gen_choice2(freq2).to_audio_segment(duration=duration2)
sound += sound2
# Random frequency between 400Hz and 900Hz
freq = random.randint(50, 880)
# Random duration between 0.4s and 6s in milliseconds
duration = random.randint(400, 3000)
# Generate the first sound
sound1 = gen_choice(freq).to_audio_segment(duration=duration)
# With a 50% probability, generate a second sound and concatenate
sound = sound1
if random.random() > 0.8:
max_duration2 = 1000 - duration
if max_duration2 > 400:
duration2 = random.randint(400, max_duration2)
gen_choice2 = random.choice(generators)
freq2 = random.randint(400, 900)
sound2 = gen_choice2(freq2).to_audio_segment(duration=duration2)
sound += sound2
# Apply random effects
if random.random() > (0.7 - randomness_factor/2):
sound = sound + sound.reverse()
if random.random() > (0.6 - randomness_factor/2):
sound = add_delay(sound)
if random.random() > (0.7 - randomness_factor/2):
sound = apply_stutter(sound)
if random.random() > (0.6 - randomness_factor/2):
sound = apply_arpeggio(freq, gen_choice)
if random.random() < (0.5 - randomness_factor/2):
speed_change = random.uniform(1.1, 1.5)
if len(sound) > 150:
sound = sound.speedup(playback_speed=speed_change)
else:
sound = sound.speedup(playback_speed=speed_change, chunk_size=int(len(sound)/2))
if random.random() > (0.6 - randomness_factor/2):
sound = sound.fade_in(duration=1000)
if random.random() > (0.6 - randomness_factor/2):
sound = sound.fade_out(duration=1000)
if random.random() > (0.6 - randomness_factor/2):
sound = sound.invert_phase()
if random.random() > (0.6 - randomness_factor/2):
cutoff = random.choice([300, 500, 1000, 2000])
filter_choice = random.choice(['highpass', 'lowpass'])
if filter_choice == 'highpass':
sound = sound.high_pass_filter(cutoff)
else:
sound = sound.low_pass_filter(cutoff)
if random.random() > (0.5 - randomness_factor/2):
steps = [1, 9/8, 5/4, 3/2]
duration_per_step = random.randint(100, 500)
sound += randomized_arpeggiation(freq, steps, duration_per_step)
if random.random() > (0.7 - randomness_factor/2):
delay_time = random.randint(100, 500)
decay_factor = random.uniform(-2, -5)
sound += makeshift_echo(sound, delay_time, decay_factor)
if random.random() > (0.7 - randomness_factor/2):
sound += makeshift_reverb(sound)
# At the end, before exporting:
if len(sound) > max_duration:
sound = sound[:max_duration] # Trim to desired length. You can also add a fade out for smoother ending.
sound.export(filename, format="wav")
#=========================================================================================================
#=========================================================================================================
# A L G O R I T H M I C P E R C U S S I O N
class DrumLoopGenerator:
def __init__(self, tempo=120, beat_length=16, max_duration=40000): # Updated beat_length to 16 for 4 bars
self.tempo = tempo
self.beat_length = beat_length
self.max_duration = max_duration
# Mapping of drum sound generators and their likelihoods
self.drum_generators = {
'kick': {'func': self._generate_kick, 'likelihood': 0.2, 'volume': 5}, # Increased volume for kick
'snare': {'func': self._generate_snare, 'likelihood': 0.2, 'volume': 0},
'hihat': {'func': self._generate_hihat, 'likelihood': 0.2, 'volume': 0},
'tom': {'func': self._generate_tom, 'likelihood': 0.1, 'volume': 0},
'silence': {'func': self._generate_silence, 'likelihood': 0.2, 'volume': 0}
}
def _generate_sound(self, freq_range, noise=False, pitch_factor=0.8): # Lowered the pitch
freq = random.uniform(*freq_range) * pitch_factor
duration = 100
sound = Sine(freq).to_audio_segment(duration=duration)
if noise:
sound += WhiteNoise().to_audio_segment(duration=duration)
return sound
def _generate_kick(self):
sound = self._generate_sound((40, 80))
return sound + self.drum_generators['kick']['volume'] # Increased volume
def _generate_snare(self):
return self._generate_sound((600, 2000), noise=True)
def _generate_hihat(self):
return WhiteNoise().to_audio_segment(duration=25)
def _generate_tom(self):
freq_range = random.choice([(100, 150), (150, 250), (250, 350)])
return self._generate_sound(freq_range)
def _generate_silence(self):
return AudioSegment.silent(duration=100)
def _randomly_apply_effects(self, sound):
# More modular and dynamic effects application
effects = [self._apply_reverb, self._apply_echo]
for effect in effects:
if random.random() < 0.5:
sound = effect(sound)
return sound
def _apply_reverb(self, sound):
# Placeholder reverb effect
return sound + sound.reverse()
def _apply_echo(self, sound):
# Placeholder echo effect
return sound + sound.overlay(sound)
def generate_loop(self, filename):
beat_duration = 60000 / self.tempo
choices = list(self.drum_generators.keys())
loop = sum(
self.drum_generators['kick']['func']() if i % 4 == 0 else # Make the kick fall on 4/4
self.drum_generators[random.choices(choices, [v['likelihood'] for v in self.drum_generators.values()])[0]][
'func']()
if random.random() < 0.8 else AudioSegment.silent(duration=beat_duration)
for i in range(self.beat_length)
)[:self.max_duration]
# Removed fades for seamless looping
# Generate a timestamp-based filename
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
unique_filename = f"drumloop_{timestamp}.wav"
loop.export(unique_filename, format="wav")
#=========================================================================================================
#=========================================================================================================
# S O U N D P A C K S A V E
def main(num_sounds, prefix, randomness_factor=0.5, max_duration=6000): # <-- Add max_duration parameter here
# Generate a timestamp
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
# Create a new directory inside OUTPUT_DIR with "sound pack [timestamp]" as the name
new_output_dir = os.path.join(OUTPUT_DIR, f"sound pack {timestamp}")
if not os.path.exists(new_output_dir):
os.makedirs(new_output_dir)
for i in range(num_sounds):
output_file = os.path.join(new_output_dir, f"{prefix}_{i}.wav")
generate_random_sound(output_file, randomness_factor, max_duration) # <-- pass max_duration here
print(f"Generated {output_file}")
#=========================================================================================================
#=========================================================================================================
# m i d i m a k e r
class SongGeneratorGUI:
def __init__(self, root):
self.root = root
self.chord_progression = []
# Create the GUI elements
self.key_label = tk.Label(root, text="Select Key:")
self.key_label.pack()
self.key_var = tk.StringVar(root)
self.key_var.set("C") # Default key is C
self.key_option_menu = tk.OptionMenu(root, self.key_var, *keys)
self.key_option_menu.pack()
self.song_name_entry = tk.Entry(root)
self.song_name_entry.pack()
self.randomize_text_button = tk.Button(root, text="Randomize Text", command=self.randomize_text)
self.randomize_text_button.pack()
self.randomize_chords_button = tk.Button(root, text="Randomize Chords", command=self.randomize_chords)
self.randomize_chords_button.pack()
self.generate_button = tk.Button(root, text="Generate", command=self.generate_song)
self.generate_button.pack()
def generate_song(self):
try:
timestamp = datetime.now().strftime("%Y%m%d%H%M%S")
new_folder = f"random_midi_{timestamp}"
os.makedirs(new_folder, exist_ok=True)
song_name = self.song_name_entry.get().strip()
if not song_name:
return
key = self.key_var.get()
scale = scales.get(key, [])
midi = MIDIFile(1)
midi.addTrackName(track=0, time=0, trackName=song_name)
midi.addTempo(track=0, time=0, tempo=120)
time = 0
for chord_name in self.chord_progression:
chord_notes = chords.get(chord_name, [])
for note_index in chord_notes:
note = (note_index + scale[0]) % 12
midi.addNote(track=0, channel=0, pitch=note, time=time, duration=1, volume=100)
time += 0.5 # Advance time for the next chord
filename = f"{song_name.replace(' ', '_').lower()}.mid"
filepath = os.path.join(new_folder, filename)
with open(filepath, "wb") as output_file:
midi.writeFile(output_file)
except Exception as e:
print(f"Error: {e}")
def randomize_text(self):
randomized_name = random.choice(song_names_list)
self.song_name_entry.delete(0, tk.END)
self.song_name_entry.insert(0, randomized_name)
def randomize_chords(self):
chord_names = list(chords.keys())
self.chord_progression = [random.choice(chord_names) for _ in range(8)]
def run(self):
self.root.mainloop()
def get_chord_notes(chord_name, key, scale):
root_note = notes[key]
root_index = scale.index(root_note)
chord_notes = []
for step in chords[chord_name]:
note_index = (root_index + step) % len(scale)
chord_notes.append(scale[note_index])
return chord_notes
notes = {
"C": "C",
"C#": "C#",
"Db": "C#",
"D": "D",
"D#": "D#",
"Eb": "D#",
"E": "E",
"F": "F",
"F#": "F#",
"Gb": "F#",
"G": "G",
"G#": "G#",
"Ab": "G#",
"A": "A",
"A#": "A#",
"Bb": "A#",
"B": "B"
}
keys = ['C', 'C#', 'Db', 'D', 'D#', 'Eb', 'E', 'F', 'F#', 'Gb', 'G', 'G#', 'Ab', 'A', 'A#', 'Bb', 'B']
scales = {
"C": [0, 2, 4, 5, 7, 9, 11],
"C#": [1, 3, 5, 6, 8, 10, 0],
"Db": [1, 3, 5, 6, 8, 10, 0],
"D": [2, 4, 6, 7, 9, 11, 1],
"D#": [3, 5, 7, 8, 10, 0, 2],
"Eb": [3, 5, 7, 8, 10, 0, 2],
"E": [4, 6, 8, 9, 11, 1, 3],
"F": [5, 7, 9, 10, 0, 2, 4],
"F#": [6, 8, 10, 11, 1, 3, 5],
"Gb": [6, 8, 10, 11, 1, 3, 5],
"G": [7, 9, 11, 0, 2, 4, 6],
"G#": [8, 10, 0, 1, 3, 5, 7],
"Ab": [8, 10, 0, 1, 3, 5, 7],
"A": [9, 11, 1, 2, 4, 6, 8],
"A#": [10, 0, 2, 3, 5, 7, 9],
"Bb": [10, 0, 2, 3, 5, 7, 9],
"B": [11, 1, 3, 4, 6, 8, 10]
}
chords = {
"Major": [0, 4, 7],
"Minor": [0, 3, 7],
"Diminished": [0, 3, 6],
"Augmented": [0, 4, 8],
"Suspended2": [0, 2, 7],
"Suspended4": [0, 5, 7],
"Major7": [0, 4, 7, 11],
"Minor7": [0, 3, 7, 10],
"Dominant7": [0, 4, 7, 10],
"Diminished7": [0, 3, 6, 9],
"HalfDiminished7": [0, 3, 6, 10],
"Augmented7": [0, 4, 8, 10],
"Sixth": [0, 4, 7, 9],
"MinorSixth": [0, 3, 7, 9],
}
# Comprehensive Extended Chord Progressions with 10 Options per Section
chord_progressions = {
"Intro": [
["Minor", "Minor7"], ["Major", "Major7"], ["Minor", "Minor"], ["Diminished", "Minor"],
["Major", "Add9"], ["Minor", "Minor7"], ["Major", "Major"], ["Major", "Dominant7"],
["Minor", "Minor6"], ["Major", "Major7"]
],
"Verse": [
["Minor", "Minor"], ["Major7", "Dominant7"], ["Minor", "Minor6"], ["Minor", "Minor"],
["Major", "Add9"], ["Minor", "Minor7"], ["Major", "Major"], ["Major", "Dominant7"],
["Minor", "Minor6"], ["Major", "Major7"]
],
"PreChorus": [
["Major", "Major"], ["Minor", "Minor"], ["Major", "Major7"], ["Major", "Major"],
["Minor", "Minor"], ["Major7", "Dominant7"], ["Minor", "Minor6"], ["Minor", "Minor"],
["Major", "Add9"], ["Minor", "Minor7"]
],
"Chorus": [
["Major", "Add9"], ["Minor", "Minor7"], ["Major", "Major"], ["Major", "Dominant7"],
["Minor", "Minor"], ["Major7", "Dominant7"], ["Minor", "Minor6"], ["Minor", "Minor"],
["Major", "Add9"], ["Minor", "Minor7"]
],
"PostChorus": [
["Major", "Major"], ["Major", "Add9"], ["Minor", "Minor"], ["Major", "Major"],
["Minor", "Minor"], ["Major7", "Dominant7"], ["Minor", "Minor6"], ["Minor", "Minor"],
["Major", "Add9"], ["Minor", "Minor7"]
],
"Bridge": [
["Minor7", "Minor"], ["Minor", "Minor"], ["Major", "Major7"], ["Diminished", "HalfDiminished7"],
["Major", "Add9"], ["Minor", "Minor7"], ["Major", "Major"], ["Major", "Dominant7"],
["Minor", "Minor6"], ["Major", "Major7"]
],
"Breakdown": [
["Major", "Major"], ["Minor", "Minor"], ["Diminished", "Minor"], ["Augmented", "Major"],
["Minor", "Minor"], ["Major7", "Dominant7"], ["Minor", "Minor6"], ["Minor", "Minor"],
["Major", "Add9"], ["Minor", "Minor7"]
],
"Outro": [
["Minor", "Minor"], ["Minor", "Minor6"], ["Major7", "Major"], ["Minor", "Diminished"],
["Major", "Add9"], ["Minor", "Minor7"], ["Major", "Major"], ["Major", "Dominant7"],
["Minor", "Minor6"], ["Major", "Major7"]
],
"AltOutro": [
["Major", "Major"], ["Major7", "Major"], ["Minor", "Minor7"], ["Diminished", "HalfDiminished7"],
["Major", "Add9"], ["Minor", "Minor7"], ["Major", "Major"], ["Major", "Dominant7"],
["Minor", "Minor6"], ["Major", "Major7"]
]
}
song_structures = [
["Intro"],
["Verse"],
["Chorus"],
["Verse"],
["Chorus"],
["Bridge"],
["Chorus", "Chorus"],
["Outro"]
]
song_names_list = [
"Cosmic Spaghetti",
"Temporal Jiggle",
"Electric Moonwalk",
"Limbo of Laughter",
"Funky Chicken Fandango",
"Whiskey Tango Foxtrot",
"Cat Meme Cathedral",
"The Subtle Art of Not Giving a Meow",
"Cereal Killer Diaries",
"The Yawning Chasm of Adulthood"
]
#=========================================================================================================
#=========================================================================================================
#=========================================================================================================
#=========================================================================================================
# G U I
# G U I
# G U I
#=========================================================================================================
#=========================================================================================================
#=========================================================================================================
def start_gui():
global model_dropdown # Declare it as global
root = tk.Tk()
root.title("Soundstorm")
# Add the audio frame at row 2, column 0
create_audio_frame(root)
# Create a frame with a thin border
frame = tk.Frame(root, bd=1, relief="solid") # bd is the border width, relief specifies the border type
# Place your widgets inside the frame
ttk.Label(frame, text="What sort of song or sound do you want to hear? ").pack(pady=5)
global text_input
text_input = tk.Text(frame, height=3, width=30)
text_input.pack(pady=5)
# Create and pack the model dropdown
model_choices = ['meta/musicgen', 'allenhung1025/looptest']
model_dropdown = ttk.Combobox(frame, values=model_choices)
model_dropdown.set(model_choices[0]) # Default choice
model_dropdown.pack(pady=5)
# Add a new button to trigger random GPT prompt
gpt_button = tk.Button(frame, text="Random GPT Prompt", command=generate_random_prompt)
gpt_button.pack(pady=5)
generate_button = ttk.Button(frame, text="Generate AI Audio", command=generate_music)
generate_button.pack(pady=5)
frame.grid(row=0, column=0, padx=5, pady=5)
# ========================================================================================================
# ========================================================================================================
# p l a y b a c k f r a m e
music_frame = tk.Frame(root)
music_frame.grid(row=0, column=3)
# Initialize MusicPlayer with the frame
player = MusicPlayer(music_frame)
# ========================================================================================================
# ========================================================================================================
# A L G O R I T H M I C C O M P O S I T I O N g u i
# Combined Sound FX and Save Settings Frame
combined_fx_save_frame = tk.LabelFrame(root, text="Algorithmic Composition", padx=10, pady=10)
combined_fx_save_frame.grid(row=1, column=1, padx=5, pady=5)
# How many files
tk.Label(combined_fx_save_frame, text="How many files?").grid(row=0, column=0, sticky=tk.W, padx=5, pady=5)
num_sounds_entry = tk.Entry(combined_fx_save_frame)
num_sounds_entry.grid(row=0, column=1, padx=5, pady=5)
num_sounds_entry.insert(0, "8")
# Max Duration
tk.Label(combined_fx_save_frame, text="Max duration (in milliseconds):").grid(row=1, column=0, sticky=tk.W, padx=5,
pady=5)
length_slider = tk.Scale(combined_fx_save_frame, from_=400, to=6000, resolution=100, orient=tk.HORIZONTAL)
length_slider.grid(row=1, column=1, padx=5, pady=5)
length_slider.set(6000)
# Randomness Factor
tk.Label(combined_fx_save_frame, text="How random?").grid(row=2, column=0, sticky=tk.W, padx=5, pady=5)
randomness_slider = tk.Scale(combined_fx_save_frame, from_=0, to=1, resolution=0.01, orient=tk.HORIZONTAL)