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Ogre.log
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Ogre.log
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13:27:23: Creating resource group General
13:27:23: Creating resource group Internal
13:27:23: Creating resource group Autodetect
13:27:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:27:23: Registering ResourceManager for type Material
13:27:23: Registering ResourceManager for type Mesh
13:27:23: Registering ResourceManager for type Skeleton
13:27:23: MovableObjectFactory for type 'ParticleSystem' registered.
13:27:23: ArchiveFactory for archive type FileSystem registered.
13:27:23: ArchiveFactory for archive type Zip registered.
13:27:23: ArchiveFactory for archive type EmbeddedZip registered.
13:27:23: DDS codec registering
13:27:23: FreeImage version: 3.15.4
13:27:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:27:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
13:27:23: PVRTC codec registering
13:27:23: ETC codec registering
13:27:23: Registering ResourceManager for type HighLevelGpuProgram
13:27:23: Registering ResourceManager for type Compositor
13:27:23: MovableObjectFactory for type 'Entity' registered.
13:27:23: MovableObjectFactory for type 'Light' registered.
13:27:23: MovableObjectFactory for type 'BillboardSet' registered.
13:27:23: MovableObjectFactory for type 'ManualObject' registered.
13:27:23: MovableObjectFactory for type 'BillboardChain' registered.
13:27:23: MovableObjectFactory for type 'RibbonTrail' registered.
13:27:23: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL
13:27:23: Installing plugin: GL RenderSystem
13:27:23: OpenGL Rendering Subsystem created.
13:27:23: Plugin successfully installed
13:27:23: *-*-* OGRE Initialising
13:27:23: *-*-* Version 1.9.0 (Ghadamon)
13:27:23: OverlayElementFactory for type Panel registered.
13:27:23: OverlayElementFactory for type BorderPanel registered.
13:27:23: OverlayElementFactory for type TextArea registered.
13:27:23: Registering ResourceManager for type Font
13:27:23: Registering ResourceManager for type Track
13:27:23: Registering ResourceManager for type SoundFX
13:27:23: Added resource location 'media' of type 'FileSystem' to resource group 'General'
13:27:23: Added resource location 'media/juego_ov.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/titulo.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/background.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/backmenu.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/pulsar.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/bola.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/base.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/salir.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/jugar.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/puntero.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/pacman.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/fantasma.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/sound.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/creditos_ov.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/records_ov.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/endState_ov.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/creditos.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/records.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/muro_tex.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/muro.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/ball.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/cannion.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/cannion_base.zip' of type 'Zip' to resource group 'General'
13:27:23: Added resource location 'media/duck.zip' of type 'Zip' to resource group 'General'
13:27:23: CPU Identifier & Features
13:27:23: -------------------------
13:27:23: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
13:27:23: * SSE: yes
13:27:23: * SSE2: yes
13:27:23: * SSE3: yes
13:27:23: * MMX: yes
13:27:23: * MMXEXT: yes
13:27:23: * 3DNOW: no
13:27:23: * 3DNOWEXT: no
13:27:23: * CMOV: yes
13:27:23: * TSC: yes
13:27:23: * FPU: yes
13:27:23: * PRO: yes
13:27:23: * HT: no
13:27:23: -------------------------
13:27:23: ******************************
*** Starting GLX Subsystem ***
******************************
13:27:23: Registering ResourceManager for type Texture
13:27:23: GLRenderSystem::_createRenderWindow "Pac-Man", 800x600 windowed miscParams: FSAA=0 displayFrequency=75 Hz gamma=No vsync=No
13:27:23: GLXWindow::create used FBConfigID = 106
13:27:23: GL_VERSION = 3.0 Mesa 10.3.2
13:27:23: GL_VENDOR = Intel Open Source Technology Center
13:27:23: GL_RENDERER = Mesa DRI Intel(R) Ivybridge Mobile
13:27:23: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_conditional_render_inverted GL_ARB_derivative_control
13:27:23: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
13:27:23: ***************************
13:27:23: *** GL Renderer Started ***
13:27:23: ***************************
13:27:23: Registering ResourceManager for type GpuProgram
13:27:23: GLSL support detected
13:27:23: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
13:27:23: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8
13:27:23: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGBA PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R
13:27:23: RenderSystem capabilities
13:27:23: -------------------------
13:27:23: RenderSystem Name: OpenGL Rendering Subsystem
13:27:23: GPU Vendor: intel
13:27:23: Device Name: Mesa DRI Intel(R) Ivybridge Mobile
13:27:23: Driver Version: 3.0.0.0
13:27:23: * Fixed function pipeline: yes
13:27:23: * Hardware generation of mipmaps: no
13:27:23: * Texture blending: yes
13:27:23: * Anisotropic texture filtering: yes
13:27:23: * Dot product texture operation: yes
13:27:23: * Cube mapping: yes
13:27:23: * Hardware stencil buffer: yes
13:27:23: - Stencil depth: 8
13:27:23: - Two sided stencil support: yes
13:27:23: - Wrap stencil values: yes
13:27:23: * Hardware vertex / index buffers: yes
13:27:23: * Vertex programs: yes
13:27:23: * Number of floating-point constants for vertex programs: 4096
13:27:23: * Number of integer constants for vertex programs: 0
13:27:23: * Number of boolean constants for vertex programs: 0
13:27:23: * Fragment programs: yes
13:27:23: * Number of floating-point constants for fragment programs: 4096
13:27:23: * Number of integer constants for fragment programs: 0
13:27:23: * Number of boolean constants for fragment programs: 0
13:27:23: * Geometry programs: no
13:27:23: * Number of floating-point constants for geometry programs: 0
13:27:23: * Number of integer constants for geometry programs: 0
13:27:23: * Number of boolean constants for geometry programs: 0
13:27:23: * Tesselation Hull programs: no
13:27:23: * Number of floating-point constants for tesselation hull programs: 0
13:27:23: * Number of integer constants for tesselation hull programs: 0
13:27:23: * Number of boolean constants for tesselation hull programs: 0
13:27:23: * Tesselation Domain programs: no
13:27:23: * Number of floating-point constants for tesselation domain programs: 0
13:27:23: * Number of integer constants for tesselation domain programs: 0
13:27:23: * Number of boolean constants for tesselation domain programs: 0
13:27:23: * Compute programs: no
13:27:23: * Number of floating-point constants for compute programs: 0
13:27:23: * Number of integer constants for compute programs: 0
13:27:23: * Number of boolean constants for compute programs: 0
13:27:23: * Supported Shader Profiles: arbfp1 arbvp1 glsl
13:27:23: * Texture Compression: yes
13:27:23: - DXT: yes
13:27:23: - VTC: no
13:27:23: - PVRTC: no
13:27:23: - ATC: no
13:27:23: - ETC1: no
13:27:23: - ETC2: no
13:27:23: - BC4/BC5: no
13:27:23: - BC6H/BC7: no
13:27:23: * Scissor Rectangle: yes
13:27:23: * Hardware Occlusion Query: yes
13:27:23: * User clip planes: yes
13:27:23: * VET_UBYTE4 vertex element type: yes
13:27:23: * Infinite far plane projection: yes
13:27:23: * Hardware render-to-texture: yes
13:27:23: * Floating point textures: yes
13:27:23: * Non-power-of-two textures: yes
13:27:23: * 1d textures: yes
13:27:23: * Volume textures: yes
13:27:23: * Multiple Render Targets: 8
13:27:23: - With different bit depths: yes
13:27:23: * Point Sprites: yes
13:27:23: * Extended point parameters: yes
13:27:23: * Max Point Size: 255
13:27:23: * Vertex texture fetch: yes
13:27:23: * Number of world matrices: 0
13:27:23: * Number of texture units: 16
13:27:23: * Stencil buffer depth: 8
13:27:23: * Number of vertex blend matrices: 0
13:27:23: - Max vertex textures: 16
13:27:23: - Vertex textures shared: yes
13:27:23: * Render to Vertex Buffer : no
13:27:23: * Hardware Atomic Counters: no
13:27:23: * GL 1.5 without VBO workaround: no
13:27:23: * Frame Buffer objects: yes
13:27:23: * Frame Buffer objects (ARB extension): no
13:27:23: * Frame Buffer objects (ATI extension): no
13:27:23: * PBuffer support: yes
13:27:23: * GL 1.5 without HW-occlusion workaround: no
13:27:23: * Vertex Array Objects: no
13:27:23: * Separate shader objects: no
13:27:23: DefaultWorkQueue('Root') initialising on thread 7f6f31b26840.
13:27:23: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f1909c700 starting.
13:27:23: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f1889b700 starting.
13:27:23: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f137fe700 starting.
13:27:23: Particle Renderer Type 'billboard' registered
13:27:23: Parsing scripts for resource group Autodetect
13:27:23: Finished parsing scripts for resource group Autodetect
13:27:23: Creating resources for group Autodetect
13:27:23: All done
13:27:23: Parsing scripts for resource group General
13:27:23: Parsing script Sky.material
13:27:23: Parsing script Ground.material
13:27:23: Parsing script Menu_mat.material
13:27:23: Parsing script juego.material
13:27:23: Parsing script Material.material
13:27:23: Parsing script Titulo_mat1.material
13:27:23: Parsing script Titulo_mat2.material
13:27:23: Parsing script Titulo_mat3.material
13:27:23: Parsing script background.material
13:27:23: Parsing script Backmenu.material
13:27:23: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f13fff700 starting.
13:27:23: Parsing script Pulsar_mat.material
13:27:23: Parsing script Bola_mat.material
13:27:23: Parsing script Base_mat.material
13:27:23: Parsing script Menu_mat.material
13:27:23: Parsing script Menu_mat.material
13:27:23: Parsing script Puntero_mat.material
13:27:23: Parsing script Pacman_mat.material
13:27:23: Parsing script F_azul_mat.material
13:27:23: Parsing script F_comer_mat.material
13:27:23: Parsing script F_naranja_mat.material
13:27:23: Parsing script F_rojo_mat.material
13:27:23: Parsing script F_rosa_mat.material
13:27:23: Parsing script creditos.material
13:27:23: Parsing script records_ov.material
13:27:23: Parsing script endState_ov.material
13:27:23: Parsing script Menu_mat.material
13:27:23: Parsing script Menu_mat.material
13:27:23: Parsing script Muro_mat.material
13:27:23: Parsing script Muro_mat.material
13:27:23: Parsing script ball.material
13:27:23: Parsing script Mat_Cannion.material
13:27:23: Parsing script Cannion_Base_Mat.material
13:27:23: Parsing script body.material
13:27:23: Parsing script duck_bill.material
13:27:23: Parsing script eye_white.material
13:27:23: Parsing script pupils.material
13:27:23: Parsing script Scoreboard.fontdef
13:27:23: Parsing script Scoreboard.fontdef
13:27:23: Parsing script Score.fontdef
13:27:23: Parsing script juego.overlay
13:27:23: Texture: transparente.png: Loading 1 faces(PF_A8R8G8B8,640x400x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x400x1.
13:27:23: Parsing script creditos.overlay
13:27:23: Texture: creditos.jpg: Loading 1 faces(PF_R8G8B8,1280x800x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1280x800x1.
13:27:23: Parsing script records_ov.overlay
13:27:23: Texture: records.png: Loading 1 faces(PF_A8R8G8B8,378x432x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,378x432x1.
13:27:23: Parsing script endState_ov.overlay
13:27:23: Texture: EndState.png: Loading 1 faces(PF_A8R8G8B8,640x400x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x400x1.
13:27:23: Texture: EndState_pointer.png: Loading 1 faces(PF_A8R8G8B8,48x24x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x24x1.
13:27:23: Finished parsing scripts for resource group General
13:27:23: Creating resources for group General
13:27:23: All done
13:27:23: Parsing scripts for resource group Internal
13:27:23: Finished parsing scripts for resource group Internal
13:27:23: Creating resources for group Internal
13:27:23: All done
13:27:23: Mesh: Loading Background.mesh.
13:27:23: Texture: background.png: Loading 1 faces(PF_R8G8B8,1024x688x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x688x1.
13:27:23: Mesh: Loading Titulo.mesh.
13:27:23: Mesh: Loading Pulsar.mesh.
13:27:23: Mesh: Loading Jugar.mesh.
13:27:23: Mesh: Loading Records.mesh.
13:27:23: Mesh: Loading Creditos.mesh.
13:27:23: Mesh: Loading Salir.mesh.
13:27:23: Mesh: Loading Puntero.mesh.
13:27:23: Mesh: Loading Backmenu.mesh.
13:27:23: Texture: backmenu.jpg: Loading 1 faces(PF_R8G8B8,1680x1050x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1680x1050x1.
13:27:24: Texture: sky.jpg: Loading 1 faces(PF_R8G8B8,850x580x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,850x580x1.
13:27:24: Mesh: Loading Duck.mesh.
13:27:24: Mesh: Loading Cannion_Base.mesh.
13:27:24: Mesh: Loading Cannion.mesh.
13:27:24: Skeleton: Loading Cannion.skeleton
13:27:24: Creating resource group OgreBulletCollisions
13:27:24: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,480x480x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,480x480x1.
13:27:24: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:27:24: Font Scoreboard using texture size 1024x512
13:27:24: Info: Freetype returned null for character 160 in font Scoreboard
13:27:24: Texture: ScoreboardTexture: Loading 1 faces(PF_BYTE_LA,1024x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,1024x512x1.
13:27:26: Mesh: Loading ball.mesh.
13:27:26: WARNING: ball.mesh is an older format ([MeshSerializer_v1.41]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
13:27:26: Texture: metal3.col.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:27:44: DefaultWorkQueue('Root') shutting down on thread 7f6f31b26840.
13:27:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f1909c700 stopped.
13:27:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f1889b700 stopped.
13:27:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f137fe700 stopped.
13:27:44: DefaultWorkQueue('Root')::WorkerFunc - thread 7f6f13fff700 stopped.
13:27:44: *-*-* OGRE Shutdown
13:27:44: Unregistering ResourceManager for type Compositor
13:27:44: Unregistering ResourceManager for type Skeleton
13:27:44: Unregistering ResourceManager for type Mesh
13:27:44: Unregistering ResourceManager for type HighLevelGpuProgram
13:27:44: Uninstalling plugin: GL RenderSystem
13:27:44: Unregistering ResourceManager for type GpuProgram
13:27:44: ******************************
*** Stopping GLX Subsystem ***
******************************
13:27:44: Unregistering ResourceManager for type Texture
13:27:44: Plugin successfully uninstalled
13:27:44: Unloading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL
13:27:44: Unregistering ResourceManager for type Material