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luaSound.cpp
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luaSound.cpp
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/**
* \defgroup Sound
* Module that handles audio features.
*/
/**
* Loop mode for Sound.play.
* \ingroup Sound
*/
enum LoopMode{
NO_LOOP, //!< Non-loop mode
LOOP //!< Loop mode
};
class Sound {
public:
/**
* Initialize audio subsystem.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.init()
* @endcode
*/
void init(void);
/**
* Terminate audio subsystem.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.term()
* @endcode
*/
void term(void);
/**
* Open a .wav audio file.
* \ingroup Sound
*
* @par Usage example:
* @code
* snd = Sound.openWav("ux0:/data/audio.wav")
* @endcode
*
* @param filename - Name of the file to open
*
* @return A valid sound ID.
*/
int openWav(string filename);
/**
* Open a .aif/.aiff audio file.
* \ingroup Sound
*
* @par Usage example:
* @code
* snd = Sound.openAiff("ux0:/data/audio.aiff")
* @endcode
*
* @param filename - Name of the file to open
*
* @return A valid sound ID.
*/
int openAiff(string filename);
/**
* Open a .mp3 audio file.
* \ingroup Sound
*
* @par Usage example:
* @code
* snd = Sound.openMp3("ux0:/data/audio.mp3")
* @endcode
*
* @param filename - Name of the file to open
*
* @return A valid sound ID.
*/
int openMp3(string filename);
/**
* Open a .mid/.midi audio file.
* \ingroup Sound
*
* @par Usage example:
* @code
* snd = Sound.openMidi("ux0:/data/audio.mid")
* @endcode
*
* @param filename - Name of the file to open
*
* @return A valid sound ID.
*/
int openMidi(string filename);
/**
* Open a .ogg audio file.
* \ingroup Sound
*
* @par Usage example:
* @code
* snd = Sound.openOgg("ux0:/data/audio.ogg")
* @endcode
*
* @param filename - Name of the file to open
*
* @return A valid sound ID.
*/
int openOgg(string filename);
/**
* Open a .opus audio file.
* \ingroup Sound
*
* @par Usage example:
* @code
* snd = Sound.openOpus("ux0:/data/audio.opus")
* @endcode
*
* @param filename - Name of the file to open
*
* @return A valid sound ID.
*/
int openOpus(string filename);
/**
* Plays a sound.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.play(snd, NO_LOOP)
* @endcode
*
* @param music - A valid sound ID.
* @param loop - Loop mode.
*/
void play(int music, LoopMode loop);
/**
* Pause a sound.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.pause(snd)
* @endcode
*
* @param music - A valid sound ID.
*/
void pause(int music);
/**
* Resume a sound.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.resume(snd)
* @endcode
*
* @param music - A valid sound ID.
*/
void resume(int music);
/**
* Close an opened sound.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.close(snd)
* @endcode
*
* @param music - A valid sound ID.
*/
void close(int music);
/**
* Check if a given sound is in playing state.
* \ingroup Sound
*
* @par Usage example:
* @code
* if Sound.isPlaying(snd) then
* Sound.pause(snd)
* end
* @endcode
*
* @param music - A valid sound ID.
*
* @return true if playing, false otherwise.
*/
bool isPlaying(int music);
/**
* Set internal volume for a given sound.
* \ingroup Sound
*
* @par Usage example:
* @code
* Sound.setVolume(snd, 100)
* @endcode
*
* @param music - A valid sound ID.
* @param volume - Volume value to set.
*
* @note <b>volume</b> must be in a range of 0 and 32767.
*/
void setVolume(int music, int volume);
/**
* Get internal volume for a given sound.
* \ingroup Sound
*
* @par Usage example:
* @code
* vol = Sound.getVolume(snd)
* @endcode
*
* @param music - A valid sound ID.
*
* @return Volume value of the given sound.
*/
int getVolume(int music);
}