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The license should be used to attribute not third-party assets, but people who work directly on the project, either as an employee or a contractor. The point of the license is to provide a way to fill the Credits section of the credits resource automatically. To that end, the license will have a Role property that is used to find the correct role in the resource.
On Godot 4.2, this requires a new property in the credits resource to store these attributions separately from the third-party attributions. The attribution manager needs to detect them and sort them in the right bucket.
The text was updated successfully, but these errors were encountered:
The license should be used to attribute not third-party assets, but people who work directly on the project, either as an employee or a contractor. The point of the license is to provide a way to fill the
Credits
section of the credits resource automatically. To that end, the license will have aRole
property that is used to find the correct role in the resource.On Godot 4.2, this requires a new property in the credits resource to store these attributions separately from the third-party attributions. The attribution manager needs to detect them and sort them in the right bucket.
The text was updated successfully, but these errors were encountered: