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Metamethods

Rohan Singh edited this page Jun 4, 2017 · 15 revisions

Metamethods are functions that are called when performing operations on objects. They are used to implement operator overloading but cannot override default behavior.

Metamethods are always called on the left-most value of the operation and will pass all relevant values to the handler (x, y, z in the table).

Note: Metamethods should not be called directly. They will not work properly when the object has this values enabled.

Usage

Metamethods can be set for an object by setting special indexes to the function you want it to call.

const endl = {};
const cout = {
    __lshift: fun (left, right, isRight) {
        if (right == endl)
            printLn();
        else
            print(right);
            
        return left;
    }
};

cout << "hello " << "world" << endl;

List of Metamethods

Name Operation Called when...
__get x.y, x[y] attempting to get a value that does not exist in the object
__set x.y = z, x[y] = z attempting to set a value that does not exist in the object
__call x(...y) attempting to call the object
__eq x == y checking if the object is equal to another value
__gt x > y checking if the object is greater than another value, other operations are combinations of __eq and __gt
__in y in x note: called on x
__add x + y
__sub x - y
__mul x * y
__div x / y
__mod x % y
__pow x ** y
__neg -x
__and x & y
__or x | y
__xor x ^ y
__lshift x << y
__rshift x >> y
__not ~x
__number n/a implicitly converting the object to a number (passes instance)
__bool n/a implciitly converting the object to a bool (passes instance)
__string n/a implicitly or explicitly converting the object to a string (passes instance)
__serialize n/a the object is being serialized, does not need to return a string (passes instance)