Implemented raytracer using C++ through following Peter Shirley Raytracer in a Weekend tutorial: https://raytracing.github.io/books/RayTracingInOneWeekend.html
The raytracer utilizes geometric vectors and colours which are then stored in PPM file to display spheres with different materials such as Metal, Dielectric and Lambertian.
- Multithreading to allow quicker rendering
- Add different colours and shapes