diff --git a/GURPS/translations/sl.json b/GURPS/translations/sl.json
index 8f4a5c615d5c..628d087cdce2 100644
--- a/GURPS/translations/sl.json
+++ b/GURPS/translations/sl.json
@@ -463,13 +463,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
This means that a roll of 14 or more is automatically a failure.
This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
(Power Ups 2, p13).
Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
to be useful, of course!
Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
- "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ",
+ "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.",
"abbreviation-knock-down": "K Down",
- "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- If manually creating and/or maintaining this sheet, High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
",
+ "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
- You suffer a Major Wound (B420) - This is any single injury that inflicts a wound in excess of ½ your HP.
- You suffer any Crippling Injury (B420-421).
- Whenever you are struck in the Head (Skull, Face, or Eye) or Vitals for enough injury to cause a Shock (B419) penalty.
Modifiers:
- - 5 for a Major Wound (B420) to the Face or Vitals (or to the Groin on a humanoid male).
- - 10 for a Major Wound (B420) to the Skull or Eye.
- Notes: (These should be entered as a MOD)
- High Pain Threshold adds +3 to Knockdown (Enter as a MOD with a value of 3)
- Low Pain Threshold as -4 for Knockdown.
- Fit +1 to Knockdown and Stunning, Very Fit +3 to Knockdown and Stunning.
",
"abbreviation-unconscious": "Unc.",
- "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
+ "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
- "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
+ "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ",
"attribute-move": "Move",
@@ -544,6 +544,9 @@
"shift-slightly-label": "Shift Slightly",
"shift-slightly-tooltip": "The weight of an object that the character
can shift slightly on a floor.",
"notes-label": "Notes",
+ "notes-custom-macro-label": "Notes & Custom Macro",
+ "custom-macro-label": "Custom Macro",
+ "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.",
"encumbrance-label": "Encumbrance",
"load-label": "Load",
"encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",