From f2764ba06cb10e7fb49f4de53cf1273eea969924 Mon Sep 17 00:00:00 2001 From: roll20deploy Date: Mon, 2 Oct 2023 16:07:11 -0400 Subject: [PATCH] New translations translation.json (Czech) --- GURPS/translations/cs.json | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/GURPS/translations/cs.json b/GURPS/translations/cs.json index ae78d8ced6a7..d6119adb13b5 100644 --- a/GURPS/translations/cs.json +++ b/GURPS/translations/cs.json @@ -463,13 +463,13 @@ "attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses Rule of 14 (B360). By default this value is 13.
\nThis means that a roll of 14 or more is automatically a failure.
\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15
\n(Power Ups 2, p13).
\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this
\nto be useful, of course!
\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and
\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t", "fright-check-label": "Fright Check", "attribute-unstun": "Unstun", - "attribute-unstun-tooltip": "Recover from physical stun, based on Health.
Roll at the end of your turn after Do Nothing ", + "attribute-unstun-tooltip": "Recover from Physical Stun (B380), based on HT (Health)
Roll at the end of your turn after you Do Nothing.
Notes: (These should be entered as a MOD)
● Fit +1 to Unstun, Very Fit +3 to Unstun.", "abbreviation-knock-down": "K Down", - "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", + "attribute-knock-down-tooltip": "Knockdown and Stunning check (B420), based on HT (Health).
Roll immediately whenever the following happens:
Modifiers:
", "abbreviation-unconscious": "Unc.", - "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
If HP zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", + "attribute-unconscious-check-tooltip": "Unconscious Check, based on Health
Roll immediately when HP first reaches zero or less. (Per Kromm).
At the beginning of your turn and when HP is zero or less, roll per turn to take an Active Action.
-1 per full multiple of HP below zero.
Notes: (These should be entered as a MOD)
Hard/Easy to Subdue: Gives +/- per level to Unconscious Check
Fit +1 to Unc. Check . Very Fit +2 to Unc. Check", "abbreviation-death-check": "Death", - "attribute-death-check-tooltip": "Death Check, based on Health.
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", + "attribute-death-check-tooltip": "Death Check (B423), based on HT (Health).
On damage taken: Immediately Roll a Death Check if you are
at-1xHP or more.
Roll again each time you suffer injury equal to a further
multiple of your HP. (-2xHP, -3xHP, -4xHP)
Immediate Death at -5xHP
Notes: (These should be entered as a MOD)
Hard/Easy to Kill: Gives +/- per level to a Death Check
Fit +1 to Death Check . Very Fit +2 to Death Check", "speed-label": "Rychlost", "attribute-speed-tooltip": "Basic Speed
Based on Health and Dexterity
5pts/0.25
Unmodified: ", "attribute-move": "Move", @@ -544,6 +544,9 @@ "shift-slightly-label": "Shift Slightly", "shift-slightly-tooltip": "\nThe weight of an object that the character
\ncan shift slightly on a floor.\n\t\t\t\t\t\t\t\t\t", "notes-label": "Notes", + "notes-custom-macro-label": "Notes & Custom Macro", + "custom-macro-label": "Custom Macro", + "skills-custom-macro-tooltip": "Enter a custom macro to apply to all skill rolls.", "encumbrance-label": "Encumbrance", "load-label": "Load", "encumbrance-move-score-tooltip": "Note: The Move score automatically adjusts for Encumbrance
and for HP and/or FP loss below 1/3. (B419, B426).
STEP: The number in parentheses is the step distance.",