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Working? #2
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alpharite compiles on my side. but offsets changed since they recently did an update to MergedUnity.dll |
How can I work on this? Can you help me just to onboard and I'll take it from there? |
You gotta de-obfuscate Then import use this mergedunity as reference for this project, and compile it. |
Just compiling de4dot took me 30 minutes and I can't even get it right, and there are no binaries hosted anymore, any ideas? |
yes basically you just have to drag & drop |
I did all that and when I copy MergedUnity and the compiled Alpharite.dll to the data folder it crashes the game on start |
In fact the publicized assembly is the one that's crashing the game, even without compiling it on my end |
I did it from my side, check my last commit, |
The new DLLs crash battlerite, just like the one I created, am I missing something in the injection process? |
It works for me. Just copied MergedUnity.dll and AlphaRite.dll into Battlerite/Battlerite_Data/Managed. |
the aimbot doesnt work, the menu opens and the wallhack works but the aimbot doesnt work for me, i have to press a key to work? |
the aimbot works for you? |
Alright works for me, I had to reinstall, thanks! |
If the aimbot dosn't work, recompile the project and copy AlphaRite.dll from the builds to Battlerite/Battlerite_Data/Managed |
Indeed |
nice man, now works fine S2 |
hi can you please re-recompilate the alpharite.dll ?. Seems to be laggy when we play ! ty so much ! |
Since battlerite made another update I guess that's why |
I think it's just because the default button for aim lock is W so when you don't change it when you go into a game it laggs so much for not finding a target. |
@Naturious @darkno89 @obabac @Limalimao Let me know if someone would be interesting to buy this. |
Loaded into VS19 and built out AlphaRite only writes class DLLs to bin and no executable - could you include that part please?
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