Allow specifying render width/height of tile draw layers #39
Labels
api
Concerns the public API
design
Concerns the architecture of the engine
refactoring
This requires refactoring existing code
For the screenshot feature to work, we'd have to be able to ask the renderer to output an image at the same size as the entire map the player is in. But currently there is no
width
orheight
parameter to determine the width and height of the visible area inIDrawLayer:draw(x, y)
. We should force this method to acceptwidth
andheight
also, without having to useICoords:get_start_offset()
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