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Board.java
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Board.java
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/* Program: Deadwood.java
* Class: Board.java
* Authors: Marshall Powell, Ryan Wendling, Dalainee Viernes
* Purpose: The game board used in the game of Deadwood.
*/
package net.processing;
public class Board{
// private data
private SceneLibrary sceneLibrary = new SceneLibrary();
private static Room[] rooms = new Room[12];
private boolean dayNotEnded=true;
private int numRooms=12;
private int currentNumRooms =numRooms-2;
// protected data, rooms accessible to other classes
Room mainStreet = new Room(3, mainStRoleArray(), sceneLibrary.getRandomScene(), "Main Street",this);
Room saloon = new Room(2, saloonRoleArray(), sceneLibrary.getRandomScene(), "Saloon",this);
Room ranch = new Room(3, ranchRoleArray(), sceneLibrary.getRandomScene(), "Ranch",this);
Room secretHideout = new Room(3, secretHideoutRoleArray(), sceneLibrary.getRandomScene(), "Secret Hideout",this);
Room bank = new Room(1, bankRoleArray(), sceneLibrary.getRandomScene(), "Bank",this);
Room hotel = new Room(3, hotelRoleArray(), sceneLibrary.getRandomScene(), "Hotel",this);
Room church = new Room(2, churchRoleArray(), sceneLibrary.getRandomScene(), "Church",this);
Room jail = new Room(1, jailRoleArray(), sceneLibrary.getRandomScene(), "Jail",this);
Room trainStation = new Room(3, trainStationRoleArray(), sceneLibrary.getRandomScene(), "Train Station",this);
Room generalStore = new Room(2, generalStoreRoleArray(), sceneLibrary.getRandomScene(),"General Store", this);
Room trailers = new Room(0, null, null, "Trailer",this);
Room castingOffice = new Room(0, null, null, "Casting Office",this);
// constructor method
public Board(){
rooms[0] = mainStreet;
rooms[1] = saloon;
rooms[2] = ranch;
rooms[3] = secretHideout;
rooms[4] = bank;
rooms[5] = hotel;
rooms[6] = church;
rooms[7] = jail;
rooms[8] = trainStation;
rooms[9] = generalStore;
rooms[10] = trailers;
rooms[11] = castingOffice;
}
// extension of constructor, to set adjacent Rooms AFTER they've been constructed
public void setAllAdjacentRooms(){
Room[] ms = new Room[3];
ms[0] = saloon;
ms[1] = trailers;
ms[2] = jail;
mainStreet.setAdjacentRooms(ms);
Room[] sal = new Room[4];
sal[0] = mainStreet;
sal[1] = castingOffice;
sal[2] = bank;
sal[3] = generalStore;
saloon.setAdjacentRooms(sal);
Room[] tlr = new Room[3];
tlr[0] = mainStreet;
tlr[1] = saloon;
tlr[2] = hotel;
trailers.setAdjacentRooms(tlr);
Room[] cof = new Room[3];
cof[0] = secretHideout;
cof[1] = trainStation;
cof[2] = ranch;
castingOffice.setAdjacentRooms(cof);
Room[] rch = new Room[4];
rch[0] = secretHideout;
rch[1] = castingOffice;
rch[2] = bank;
rch[3] = generalStore;
ranch.setAdjacentRooms(rch);
Room[] sec = new Room[3];
sec[0] = ranch;
sec[1] = castingOffice;
sec[2] = church;
secretHideout.setAdjacentRooms(sec);
Room[] bnk = new Room[4];
bnk[0] = ranch;
bnk[1] = hotel;
bnk[2] = church;
bnk[3] = saloon;
bank.setAdjacentRooms(bnk);
Room[] chu = new Room[3];
chu[0] = bank;
chu[1] = hotel;
chu[2] = secretHideout;
church.setAdjacentRooms(chu);
Room[] htl = new Room[3];
htl[0] = trailers;
htl[1] = bank;
htl[2] = church;
hotel.setAdjacentRooms(htl);
Room[] jai = new Room[3];
jai[0] = trainStation;
jai[1] = generalStore;
jai[2] = mainStreet;
jail.setAdjacentRooms(jai);
Room[] tst = new Room[3];
tst[0] = castingOffice;
tst[1] = generalStore;
tst[2] = jail;
trainStation.setAdjacentRooms(tst);
Room[] gen = new Room[4];
gen[0] = trainStation;
gen[1] = jail;
gen[2] = saloon;
gen[3] = ranch;
generalStore.setAdjacentRooms(gen);
}
// getter methods
public int getCurrentNumRooms(){
return currentNumRooms;
}
public boolean ifDayEnded() {
return dayNotEnded;
}
// setter methods
public void updateNumRooms(){
currentNumRooms--;
if(currentNumRooms == 1){
dayNotEnded=false;
}
}
/**********************************************************************/
/* Method: RoleArray()
* Purpose: 10 functions that create all of the Role Arrays
* Return: Role[]
* Technique: create Roles, put them into an array, return that array
*/
public Role[] mainStRoleArray(){
Role[] roleArray = new Role[4];
Role r1= new Role(1, false, "Railroad Worker", "I'm a steel-drivin' man!");
Role r2= new Role(2, false, "Falls off Roof", "Aaaaiiiiigggghh!");
Role r3= new Role(2, false, "Woman in Black Dress", "Well, I'll be!");
Role r4= new Role(4, false, "Mayor McGinty", "People of Deadwood!");
roleArray[0]= r1;
roleArray[1]= r2;
roleArray[2]= r3;
roleArray[3]= r4;
return roleArray;
}
public Role[] saloonRoleArray(){
Role[] roleArray = new Role[2];
Role r1= new Role(2, false, "Woman in Red Dress", "Come up and see me!");
Role r2= new Role(1, false, "Reluctant Farmer", "I ain't so sure about that!");
roleArray[0]= r1;
roleArray[1]= r2;
return roleArray;
}
public Role[] ranchRoleArray(){
Role[] roleArray = new Role[3];
Role r1= new Role(3, false, "Man Under Horse", "A little help here!");
Role r2= new Role(1, false, "Shot in Leg", "Ow! Me Leg!");
Role r3= new Role(2, false, "Saucy Fred", "That's what she said!");
roleArray[0]= r1;
roleArray[1]= r2;
roleArray[2]= r3;
return roleArray;
}
public Role[] secretHideoutRoleArray(){
Role[] roleArray = new Role[4];
Role r1= new Role(1, false, "Clumsy Pit Fighter", "Hit me!");
Role r2= new Role(2, false, "Thug with Knife", "Meet Suzy, my murderin' knife.");
Role r3= new Role(3, false, "Dangerous Tom", "There's two ways we can do this....");
Role r4= new Role(4, false, "Penny, who is Lost", "Oh, woe! For I am lost!");
roleArray[0]= r1;
roleArray[1]= r2;
roleArray[2]= r3;
roleArray[3]= r4;
return roleArray;
}
public Role[] bankRoleArray(){
Role[] roleArray = new Role[2];
Role r1= new Role(3, false, "Flustered Teller", "Would you like a large bill, sir?");
Role r2= new Role(2, false, "Suspicious Gentleman", "Can you be more specific?");
roleArray[0]= r1;
roleArray[1]= r2;
return roleArray;
}
public Role[] churchRoleArray(){
Role[] roleArray = new Role[2];
Role r1= new Role(1, false, "Dead Man", "....");
Role r2= new Role(2, false, "Crying Woman", "Oh, the humanity!");
roleArray[0]= r1;
roleArray[1]= r2;
return roleArray;
}
public Role[] hotelRoleArray(){
Role[] roleArray = new Role[4];
Role r1= new Role(1, false, "Sleeping Drunkard", "Zzzzzz... Whiskey!");
Role r2= new Role(1, false, "Faro Player", "Hit me!");
Role r3= new Role(2, false, "Falls from Balcony", "Arrrgghh!!");
Role r4= new Role(3, false, "Australian Bartender", "What'll it be, mate?");
roleArray[0]= r1;
roleArray[1]= r2;
roleArray[2]= r3;
roleArray[3]= r4;
return roleArray;
}
public Role[] trainStationRoleArray(){
Role[] roleArray = new Role[4];
Role r1= new Role(1, false, "Crusty Propector", "Aww, peaches!");
Role r2= new Role(1, false, "Dragged by Train", "Omgeezers!");
Role r3= new Role(2, false, "Preacher with Bag", "The Lord will provide.");
Role r4= new Role(4, false, "Cyrus the Gunfighter", "Git to fightin' or git away!");
roleArray[0]= r1;
roleArray[1]= r2;
roleArray[2]= r3;
roleArray[3]= r4;
return roleArray;
}
public Role[] jailRoleArray(){
Role[] roleArray = new Role[2];
Role r1= new Role(2, false, "Prisoner in Cell", "Zzzzzzz... Whiskey!");
Role r2= new Role(3, false, "Feller in Irons", "Ah kilt the wrong man!");
roleArray[0]= r1;
roleArray[1]= r2;
return roleArray;
}
public Role[] generalStoreRoleArray(){
Role[] roleArray = new Role[2];
Role r1= new Role(1, false, "Man in Overalls", "Looks like a storm's comin' in.");
Role r2= new Role(3, false, "Mister Keach", "Howdy, stranger.");
roleArray[0]= r1;
roleArray[1]= r2;
return roleArray;
}
/***************************************************************/
/* Method: resetBoard()
* Purpose: resets the shot counts of the rooms and puts new scenes in rooms
* Return: void
* Technique: loops through rooms, reseting each room
*/
public void resetBoard(){
currentNumRooms = numRooms-2;
dayNotEnded=true;
for (int i=0; i<numRooms-2; i++){
rooms[i].resetRoom(sceneLibrary.getRandomScene());
}
}
}