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As subject. When selecting motion controls in Mario Kart, the game uses the wrong axis (so you can't use the steering wheels). In fact it's not even the right axis if this controller was used in dual mode, it's set to the rotation (not sure of the label, but as if using the joycon as a screwdriver) and the wrong way around. So you have to point the joycon at yourself for it to make any sense.
I think adding the option to pick which axis to map to motion would be good (with the option to invert, like for the stick options).
As an aside, is there a reason that when using a single joycon, you need to remap and invert a bunch of stuff to make it accurate? I'm surprised the default wasn't already correct for single joycon use sideways?
Reproduction steps
Use a single joycon in Mario Kart 8 and turn on motion steering.
Log file
OS
Windows 10
Ryujinx version
1.2.81
Game version
3.0.3
CPU
AMD Ryzen 7 7800X3D
GPU
RTX 4090
RAM
32GB
List of applied mods
Tried with none, no difference, but also used with 60FPS mod, LOD, DOF and dynamic res off
Additional context?
I know, the motion driving is crap, but my daughters are little and this is how they're used to steering on their tablets!
The text was updated successfully, but these errors were encountered:
Same issue here. However, my case is like the controller was used in dual mode (but I use each one joycon for one player.)
Tried using BetterJoy as driver, issue persisted.
Would love to hear a solution/fix.
Someone in BetterJoy (a JoyCon driver) also quoted this issue and the developer suggested, along with BetterJoy with the option "DoNotRejoinJoycons" enabled, will make it work.
I tested, no magic. @Negatrev , may you please also try using that?
Yeah, I tried Betterjoy with zero luck.
It just made it change the controller IDs and needed me to remap them in ryujinx. But the gyro axis was the same. It does help with pairing dual joycons though. But hopefully the open pull request on here has fixed that part anyway.
Orientation works right in Yuzu, but that has worse issues with controllers that cause more problems than it fixes 🤷
thanks for the test. I have yuzu but some games wont launch on that, and thats why I switch to ryujinx.
If flipping/rotating axis is available, it will be much better.
Description of the issue
As subject. When selecting motion controls in Mario Kart, the game uses the wrong axis (so you can't use the steering wheels). In fact it's not even the right axis if this controller was used in dual mode, it's set to the rotation (not sure of the label, but as if using the joycon as a screwdriver) and the wrong way around. So you have to point the joycon at yourself for it to make any sense.
I think adding the option to pick which axis to map to motion would be good (with the option to invert, like for the stick options).
As an aside, is there a reason that when using a single joycon, you need to remap and invert a bunch of stuff to make it accurate? I'm surprised the default wasn't already correct for single joycon use sideways?
Reproduction steps
Use a single joycon in Mario Kart 8 and turn on motion steering.
Log file
OS
Windows 10
Ryujinx version
1.2.81
Game version
3.0.3
CPU
AMD Ryzen 7 7800X3D
GPU
RTX 4090
RAM
32GB
List of applied mods
Tried with none, no difference, but also used with 60FPS mod, LOD, DOF and dynamic res off
Additional context?
I know, the motion driving is crap, but my daughters are little and this is how they're used to steering on their tablets!
The text was updated successfully, but these errors were encountered: