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LED Editor guide
The led editor allows you to create simple or complex led layouts.
- Allows to manage and change active profile. A profile contains an entier led definition. The editor will remember the last profile used for the current game and reload it after a game change.
- Allows to edit the profile : title, game ...
- Open the test-data editor : most of the game data can be simulated using the test data editor.
- LED Brightness control
- Result preview : shows the overall result of the led profile using the current game data or test data (using test data editor)
- Add a new effect from the effects library.
- Add a simple group to the profile
The test data editor allows you to simulate most game data in order to test your layout. To use it
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Click on "open test data editor".
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The test data editor will open and will be enabled by default, you can disable it anytime to use live data by unchecking the following checkbox, or simply close the window :
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Then you can change the current status, game running or not running, rpms ... and see the effect on the led preview.
There are two main categories of effects : effects groups and effects
Allows you to put multiple effects inside a group, the group can be simply for the organization (group all flags led together for instance) or a group can apply an effect to all the child effects, like scrolling, blinking or enabling the child effects under some conditions (when the game is running, for a specific car model ...).
A simple effect group :
A conditionnal group which will activate only when the game is running :