Releases: SRombauts/UEGitPlugin
Releases · SRombauts/UEGitPlugin
2.52-beta
2.51-beta
Release 2.51 for UE5.1.1
What's Changed
- Fixed a compile error for < UE5 by @PPJoostF in #179
- fix building on case sensitive OS by @I-m-None-user in #181
New Contributors
- @PPJoostF made their first contribution in #179
- @I-m-None-user made their first contribution in #181
Full Changelog: 2.50-beta...2.51-beta
2.50-beta
Release 2.50-beta for Unreal Engine 5.0
What's Changed
- Add a 'git' Unreal Editor Console command. by @SRombauts in #170
- Stop auto-pulling when git push fails, ask user to resolve externally by @sinbad in #145
- Add the option to NOT push after commit on Submit when using LFS by @sinbad in #146
- Smarter Sync/Pull by @dgsantana in #150
- Make the git console command register dynamically by @SRombauts in #171
- Unreal Engine 5 support by @SRombauts in #175
New Contributors
- @SRombauts made their first contribution in #170
- @dgsantana made their first contribution in #150
Full Changelog: 2.18-beta...2.50-beta
2.18-beta
2.17-beta
Release 2.17 for UE 4.26
What's Changed
- fix C4800 Error by @Elewyth in #132
- Fix #134: incorrectly determining whether server files are newer using diff by @sinbad in #135
- Fix LFS auto-push failure because out of date, via auto-pull by @sinbad in #136
- Implement unlock-on-push, if changes had been committed without pushing before by @sinbad in #137
- Fix for macOS access to git-lfs in RunDumpToFile by @gellule in #133
- Actually sleep a little bit so as to not tick too often by @crevetor in #142
New Contributors
- @Elewyth made their first contribution in #132
- @gellule made their first contribution in #133
- @crevetor made their first contribution in #142
Full Changelog: 2.16-beta...2.17-beta
2.16-beta
Release 2.16 for UE 4.25
What's Changed
- Remove known issue #50 as per https://github.com/SRombauts/UE4GitPlug… by @michaelgold in #121
- Fix compilation error when using BuildSettingsVersion.V2 in 4.24 by @ccarvalheiro in #123
- Wiki site was taken down. Alt link to a backup. by @MichaelJCole in #128
New Contributors
- @michaelgold made their first contribution in #121
- @MichaelJCole made their first contribution in #128
Full Changelog: 2.15-beta...2.16-beta
2.15-beta
Release 2.15 for UE 4.24
Full Changelog: 2.14-beta...2.15-beta
2.14-beta
Release 2.14 with bugfixes for UE 4.23
What's Changed
- Change conflict state icon to ModifiedOtherBranch by @ccarvalheiro in #113
Full Changelog: 2.13-beta...2.14-beta
2.13-beta
Release 2.13 with bugfixes for UE 4.23
Thanks to @ccarvalheiro for its contributions
What's Changed
- Fix diff against head failing when branch doesn't exist on remote by @ccarvalheiro in #114
- Minor cleanup & refactors
Full Changelog: 2.12-beta...2.13-beta
2.12-beta
Release 2.12 with bugfixes for UE 4.22
Thanks to @MekuCube for it's great contributions!
- #95 Implemented support for "Not at Head Revision" in UE4 Git
- #99 Fixed a bug introduced with "Not at Head Revision"
- #97 Doing a full revert does not update the status of "Mark for Add" files
- #98 Fixed a bug where "Mark for Add" files did not have their status...
- #96 Address FPlatformMisc::GetEnvironmentVariable deprecation warnings