import pyxel pyxel.init(200,200) ballx = [pyxel.rndi(0,199)] bally = [0] angle = [pyxel.rndi(30,150)] vx = [pyxel.cos(angle[0])] vy = [pyxel.sin(angle[0])] padx = 100 speed = [1] point = 0 t = [0] def update(): global ballx, bally, vx, vy, padx, speed, point, t padx = pyxel.mouse_x for i in range(0, len(ballx)): ballx[i] += vx[i] * speed[i] bally[i] += vy[i] * speed[i] if bally[i] >= 200: ballx[i] = pyxel.rndi(0,199) bally[i] = 0 angle[i] = pyxel.rndi(30, 150) vx[i] = pyxel.cos(angle[i]) vy[i] = pyxel.sin(angle[i]) speed[i] += 1 t[i] = 0 if ballx[i] >= 200 or ballx[i] <= 0: vx[i] *= -1 if bally[i] >= 195 and padx-20 <= ballx[i] <= padx+20 and t[i] == 0: t[i] = 1 point += 1 if point == 10 * len(ballx): for i in range(len(ballx)): speed[i] = 1 ballx.append(pyxel.rndi(0,199)) bally.append(0) angle.append(pyxel.rndi(30,150)) vx.append(pyxel.cos(angle[len(ballx)-1])) vy.append(pyxel.sin(angle[len(ballx)-1])) speed.append(1) t.append(0) def draw(): global ballx, bally, vx, vy, padx, point pyxel.cls(7) pyxel.text(10, 10, "score : " + str(point), 0) pyxel.rect(padx-20, 195, 40, 5, 14) for i in range(0, len(ballx)): pyxel.circ(ballx[i], bally[i], 10, 6) pyxel.run(update, draw)