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Dagmain.c
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#include "DS3D.h"
#include "Tunnel.h"
#include "Worm.h"
#include "Feedback.h"
#include "ARM.h"
#include "Hardware.h"
#include "nitrofs.h"
#include <nds.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/dir.h>
#include <nds/fifocommon.h>
#include <maxmod9.h>
#include <fat.h>
#include <nds/registers_alt.h>
// Datafiles: Music.
#include "takeiteasy.h"
// Effects: halcy
#include "metaballs.h"
#include "rainbow.h"
#include "rad_blur.h"
// Kludge
#include "gfx/yukkuri_full.png.h"
extern uint8_t rivalschools_font[];
extern uint16_t rivalschools_pal[];
volatile int frame;
uint8_t DTCM_DATA dtcm_buffer[10240];
void vblank() {
frame++;
}
u8 screen_flip = 0;
void flipLCD() {
screen_flip ^= 1;
if( screen_flip ) {
POWER_CR &= ~POWER_SWAP_LCDS;
}
else {
POWER_CR |= POWER_SWAP_LCDS;
}
}
// Conclusion: GBATEK is stupid.
// 0 0000 fail, nothing
// 1 0001 fail, nothing
// 2 0010 fail, nothing
// 3 0011 fail, nothing
// 4 0100 brightens
// 5 0101 fail, all white
// 6 0110 brightens
// 7 0111 fail, all white
// 8 1000 darkens
// 9 1001 fail, all black
// A 1010 darkens
// B 1011 fail, all black
// C 1100 darkens
// D 1101 fail, all black
// E 1110 darkens
// F 1111 fail, all black
u16* master_bright = (u16*)(0x400006C);
u16* master_bright_sub = (u16*)(0x400106C);
void fade( s16 fade_val ) {
memset( master_bright, (1<<7) | fade_val, 2 );
memset( master_bright_sub, (1<<7) | fade_val, 2 );
}
void fadew( s16 fade_val ) {
memset( master_bright, (1<<6) | fade_val, 2 );
memset( master_bright_sub, (1<<6) | fade_val, 2 );
}
int main(int argc,char **argv)
{
//defaultExceptionHandler();
powerON(POWER_ALL);
// videoSetModeSub(MODE_0_2D|DISPLAY_BG0_ACTIVE);
//
// vramSetBankI(VRAM_I_SUB_BG);
// SUB_BG0_CR=(2<<2)|(20<<8); // char base 32k, tile base 40k
// // consoleInitDefault((uint16 *)0x620a000,(uint16 *)0x6208000,16);
// consoleInit((uint16 *)rivalschools_font,(uint16 *)0x6208000,128,0,(uint16 *)0x620a000,0,16);
// BG_PALETTE_SUB[0]=RGB15(0,0,0);
// for(int i=1;i<16;i++) BG_PALETTE_SUB[i]=rivalschools_pal[i];
// iprintf("IRQ init\n");
irqInit();
irqEnable(IRQ_VBLANK);
irqSet(IRQ_VBLANK,vblank);
// iprintf("FIFO init\n");
fifoInit();
// iprintf("NitroFS init\n");
if(!nitroFSInitAdv(DEFAULT_FILENAME))
{
// iprintf("NitroFS init failed.\n");
for(;;);
}
ClaimWRAM();
// iprintf("Maxmod init\n");
mmInitDefault( "nitro:/Mods.msl" );
// iprintf("Maxmod init worked.\n");
// iprintf("Maxmod load.\n");
mmLoad( MOD_TAKEITEASY3_SMALL );
// iprintf("Maxmod load worked.\n");
// iprintf("Maxmod play.\n");
mmStart( MOD_TAKEITEASY3_SMALL, MM_PLAY_LOOP );
// iprintf("Maxmod play worked.\n");
// All dark
fadew( 16 );
StartFeedback();
// StartMetaballs();
// StartRadBlur();
// StartEnding();
// StartWorm( "nitro:/test.map", dtcm_buffer );
u8 mode = 0;
u32 t = 0;
u8 running = 1;
int blendval = 0;
frame = 0;
while( running ) {
switch( mode ) {
case 0:
swiWaitForVBlank();
RenderFeedback( t, t > 1530 );
DSFlush( DS_FLUSH_NO_SORTING );
t++;
if( frame <= 31 ) {
fadew( (31 - frame)>>1 );
} else if( frame >= 1590 ) {
fade( frame - 1590 );
} else {
fade( 0 );
}
if( frame > 1620 ) {
StopFeedback();
flipLCD();
StartWorm( "nitro:/test.map", dtcm_buffer );
frame = 0;
t=0;
mode = 1;
}
break;
case 1:
swiWaitForVBlank();
RenderWorm(t);
DSFlush(0);
t++;
t++;
if( frame <= 31 ) {
fade( (31 - frame)>>1 );
} else if( frame >= 1800 ) {
fadew( frame - 1800 );
} else {
fade( 0 );
}
if( frame > 1830 ) {
StopWorm();
flipLCD();
StartRadBlur();
frame = 0;
t=0;
mode = 4;
}
break;
case 2:
swiWaitForVBlank();
RenderMetaballs();
t++;
if( frame <= 31 ) {
fadew( (31 - frame)>>1 );
} else if( frame >= 2640 ) {
fade( frame - 2640 );
} else {
fade( 0 );
}
if( frame > 2670 ) {
StopMetaballs();
flipLCD();
StartEnding();
frame = 0;
t=0;
mode = 5;
}
break;
case 3:
swiWaitForVBlank();
RenderRainbow( blendval );
if( frame > 500 && frame <= 575 ) {
blendval = (frame - 500) / 5;
}
if( frame > 575 ) {
// Pallette bug fix kludge
if( t == 0 ) {
videoSetModeSub( MODE_5_2D | DISPLAY_BG3_ACTIVE );
SUB_BLEND_CR = BLEND_NONE;
SUB_BG3_CR = BG_BMP8_256x256 | BG_WRAP_ON | BG_BMP_BASE( 0 ) | BG_PRIORITY_3;
SUB_BG3_XDX = (1 << 8);
SUB_BG3_XDY = 0;
SUB_BG3_YDX = 0;
SUB_BG3_YDY = (1 << 8);
SUB_BG3_CX = 0;
SUB_BG3_CY = 0;
u16* sub_screen = (u16*)BG_BMP_RAM_SUB( 0 );
dmaCopy( yukkuri_full_pngBitmap, sub_screen, 256 * 192 );
dmaCopy( yukkuri_full_pngPal, BG_PALETTE_SUB, 256 * 2);
}
}
if( frame <= 31 ) {
fade( (31 - frame)>>1 );
} else if( frame >= 1800 ) {
fadew( frame - 1800 );
} else {
fade( 0 );
}
if( frame > 1830 ) {
StopRainbow();
flipLCD();
StartMetaballs();
frame = 0;
t=0;
mode = 2;
}
break;
case 4:
swiWaitForVBlank();
RenderRadBlur();
t++;
if( frame <= 31 ) {
fadew( (31 - frame)>>1 );
} else if( frame >= 900 ) {
fade( frame - 900 );
} else {
fade( 0 );
}
if( frame > 930 ) {
StopRadBlur();
flipLCD();
StartRainbow();
frame = 0;
t=0;
mode = 3;
blendval = 0;
}
break;
case 5:
swiWaitForVBlank();
RenderEnding();
t++;
if( frame <= 31 ) {
fade( (31 - frame)>>1 );
} else if( frame >= 1270 ) {
fadew( frame - 1270 );
} else {
fade( 0 );
}
if( frame > 1300 ) {
StopEnding();
mmStop();
while( 1 ) {
swiWaitForVBlank();
}
flipLCD();
frame = 0;
t=0;
mode = 0;
}
break;
}
}
return 0;
}