From ddbd4be992136885fed91d353457049089f54c89 Mon Sep 17 00:00:00 2001 From: Sandrem Date: Mon, 12 Jun 2017 14:21:56 +0300 Subject: [PATCH] Problematic crits are turned off --- Assets/Scripts/Model/CriticalHitsDeck/CriticalHitsDeck.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Model/CriticalHitsDeck/CriticalHitsDeck.cs b/Assets/Scripts/Model/CriticalHitsDeck/CriticalHitsDeck.cs index 579308571e..abe39921aa 100644 --- a/Assets/Scripts/Model/CriticalHitsDeck/CriticalHitsDeck.cs +++ b/Assets/Scripts/Model/CriticalHitsDeck/CriticalHitsDeck.cs @@ -9,13 +9,13 @@ public enum CriticalCardType Pilot } -public static class CriticalHitsDeck { +public static class CriticalHitsDeck{ private static List Deck = new List(); public static void InitializeDeck() { - for (int i = 0; i < 3; i++) // Max should be 7 + for (int i = 0; i < 6; i++) // Max should be 7 { Deck.Add(new CriticalHitCard.DirectHit()); } @@ -36,9 +36,6 @@ public static void InitializeDeck() Deck.Add(new CriticalHitCard.ThrustControlFire()); Deck.Add(new CriticalHitCard.WeaponsFailure()); } - - Deck.Add(new CriticalHitCard.ConsoleFire()); - Deck.Add(new CriticalHitCard.MajorExplosion()); } public static void DrawCrit(Ship.GenericShip host)