Releases: Sandrem/FlyCasual
Version 0.5.1
Features:
- AI: Support of extra attacks (Corran Horn, Ghost with Phantom, Dengar etc)
- New Second Edition Squad is added: Edrio Two Tubes + Benthic Two Tubes + Jek Porkins + Gray Squadron Bomber
Content:
- By jychuah: Nien Nunb (T-70 X-Wing), Sensor Cluster, Jan Ors (Crew), Snap Shot, Threat Tracker
- By Sandrem: Gemmer Sojan, Cavern Angels Zealot, Partisan Renegade, Jek Porkins (both FE and SE), Edrio Two Tubes (both FE and SE), Advanced Sensors are updated to SE, Pivot Wing (SE)
- New splash screens are added (Author: https://www.instagram.com/xwingtmgphotography/ )
Bugfixes:
By rune-b:
- Already removed Stress token shouldn't cause action step to be skipped
By Sandrem:
- Problem after failed Barrel Roll / Boost / Target Lock - fixed
- Optimized Prototype and Thweek - fixed
- SE Reinforce is fixed
- Barrel Roll / Boost / Decloak can be performed if template overlaps ship.
- Rotate Arc Action cannot be performed during first round - fixed
- When obstacle is destroyed, ship still is landed on it - fixed
- Dice Results Prediction is fixed for "Add Dice Result" modifications
- Stats of Firespray (Second Edition) are fixed
- Lightweight Frame vs Accuracy Corrector interaction is fixed
- Fixes in updates notification
- K4 Security Droid AI is fixed
- Jam Action is updated according to official rules
Thanks for support:
- Vittorio Rosa
- Spencer Loper
- GregFromParis#42
- Dual Torpedoes
- Landon
- Taires Bayl
- Patrick Boyajian
- Jure Forstneric
- Carey
- Joshua Addington
- Robert Craig
- Thomas McFarland
- Joseph Moore
- John T. Harrison IV
- Shea Steinbacher
- Remo Reber
- Andrew Graves
- Stephen Veldhuizen
- Dennis Daniels
- Christian Mumma
- Patrick Boyle
- Nicholas Oxley
- Marshall Grover
- Richard Thompson
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Charles Andrews
- Sam Gardner
- Matt Johnson
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.5.0 Hotfix 1- Second Edition
Features:
- Support of both First and Second Edition. (3 squadrons are available for Second Edition games) Video
- Obstacle Setup step. Video
- Distance/Arc checks are rewritten.
- "Titles for classic ships" mod is removed (official X-Wing "fix" is present)
New content:
- First Edition: Intelligence Agent, Inertial Dampeners
- Second Edition: Servomotor S-Foils, Proton Torpedoes, Instinctive Aim, Wedge Antilles, Gold Squadron Veteran, Proton Bombs, Cluster Missiles, Sense, Black Squadron Ace, Boba Fett, Seismic Charges, Perceptive Copilot, Inertial Dampeners, Joy Rekkoff, Ion Torpedoes, Fearless
- Second Edition (by Rune-b): Predator, Luke Skywalker, Crack Shot, Darth Vader, Advanced Targeting Computer, Fire Control System, R2-D2, Afterburners, Expert Handling, Tactical Officer, Marksmanship, R2 Astromech, Concordia Faceoff, R5 Astromech, R5-D8, Ion Cannon Turret, Zealous Recruit
- Second Edition Damage Deck by Azrapse
Notes
Old saved squadrons are left in
%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\SavedSquadrons
Move them to the next folder manually:
%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\First Edition\SavedSquadrons
Hotfix 1
- Auto-execution of actions (linked actions, Darth Vader, Push the Limit, Advanced Sensors) is fixed.
- Ionization of AI-ships is fixed.
- Fuel Leak critical damage card is fixed and returned to SE damage deck (by Azrapse)
- AI uses Force dice modification
- Collision detection for medium ships is fixed
- Tooltip on Wedge Antilles condition is fixed
- Missing charges on Afterburners are fixed
- Notification about activation of Sense/Intelligence Agent against HotAC AI is added
Bugfixes:
- Players from different regisons don't see each other (different servers are used for matchmaking) - fixed, single server is used now
- Don't perform second twin attack if target has already been destroyed (by Rune-b)
- Outrider title, Cruise Missiles are fixed (by Rune-b)
- Deactivation of Stealth Device is fixed (by Rune-b)
- Autothrusters are fixed
- Bullseye Arc is fixed
- Error when TIE Reaper with Advanced Ailerons executes stationary maneuver - fixed
- Colonel Jendon bug is fixed (by Rune-b)
- List of maneuvers of M3A is fixed (by Rune-b)
Thanks for support:
- Matt G
- Vittorio Rosa
- Spencer Loper
- Dual Torpedoes
- Landon
- Taires Bayl
- Shea Steinbacher
- Remo Reber
- Andrew Graves
- Stephen Veldhuizen
- Dennis Daniels
- Christian Mumma
- Patrick Boyle
- Nicholas Oxley
- Marshall Grover
- Richard Thompson
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Charles Andrews
- Sam Gardner
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.6 - TIE Reaper
New ship:
- TIE Reaper (model by Atherin)
New cards:
- By Sandrem: Scarif Base Pilot, Adaptive Ailerons, Advanced Ailerons, Chopper (Astromech), Sabine Wren (S&V), Zuckuss (pilot), Ordnance Silos, Jabba the Hutt
- By Azrapse: Boba Fett (crew), "Hobbie" Klivian, Tactical Officer, ISB Slicer, Director Krennic and Optimized Prototype, Captain Feroph, Major Vermeil, “Vizier”
- By rune-b: Sunny Bounder, Quinn Jast, Serissu
- By stwangner: Lieutenant Blount, Ion Torpedoes
- By jamorbal: Darth Vader (crew)
New mods:
- By Azrapse: “Recovering B-wings”
New animations:
- Animations of restored shields (only for ARC-170, B-Wing, E-Wing, HWK-290, K-Wing, T-70 X-Wing, X-Wing)
- Animation of Cloak
New features:
- By Azrapse: Energy tokens, Jam Action, Recover Action
Bugfixes:
- CompareResultsAndDealDamageClient bug is fixed
- SLAM action is fixed for Network
- X-Wing Tallon Roll Network bug is fixed
- “Zombie” ships after destruction by Harpoon Missiles are fixed.
- Extra Decloak triggers are fixed
- Problems with cached images are fixed
- “Veteran Instincts”-like effects now work in squad builder
- VI and Adaptability interaction is fixed
- Renegade Refit not reducing EPT squad points granted by R2-D6 - fixed
- Chopper (crew) deals regular damage
- R7 Astromech and Elusiveness are fixed
- Tractor Beam for AI is fixed
- Inspiring Recruit no longer marked as unique (by Azrapse)
- Leevan Tenza should give Evade token instead of Focus token (by Azrapse)
- Fixes for Operations Specialist in combination with TIE/D (by Azrapse)
- Captain Jonus ability is fixed (by rune-b)
Thanks for support:
- Spencer Loper
- Matt G
- John M Anguiano
- Þórður Karl Sigvaldason
- Landon
- Dual Torpedoes
- Taires Bayl
- Charles Andrews
- Remo Reber
- Marshall Grover
- Ryan McCord
- Julian Domayer
- Dennis Daniels
- Troy Ready
- Tomas Holmberg
- Patrick Boyle
- Sam Gardner
- Shea Steinbacher
- Andrew
- Richard Thompson
- Armin
- Nicholas Oxley
- Christian Mumma
- Stephen Veldhuizen
- Matt Johnson
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.5 - Saw's Renegades
Content:
- By Sandrem: Saw Gerrera (Pilot), Benthic Two Tubes, Kullbee Sperado, Leevan Tenza, Saw Gerrera (crew), Magva Yarro
- By Azrapse: Renegade Refit, Servomotor S-Foils
Bugfixes:
- Coordinate action and Squad Leader are fixed (by Azrapse)
- SLAM shouldn't be able to be performed as a free action (by Azrapse)
- Color of assigned maneuver is checked when maneuver is revealed, not when assigned (by Azrapse)
- Space Tug Tractor Array is fixed (by Sandrem)
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Matt G
- Shea Steinbacher
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Patrick Boyle
- Tomas Holmberg
- Nicholas Oxley
- marshall Grover
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner
- Chris Welter
- Matt Johnson
- Dennis Daniels
- Christian Mumma
- Andrew Graves
- Stephen Veldhuizen
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.4 - Player Customization
Hotfix 2:
- New content by rune-b: Thane Kyrell, Genesis Red
- Same dice modification effect can be used again - fixed
- Epsilon Leader removes Focus token instead of Stress token - fixed
- SLAM movement ignores collisions and obstacles - fixed
- Long Range Scanners don't work - fixed
Hotfix 1:
- Wrong active ship during combat (tokens from wrong ship are spent) - fixed.
- "Damaged cockpit" critical damage card has wrong type - fixed.
Features:
- Player customization is added (nickname and 55 avatars).
- UI in combat is updated (player info, description of "choose ship" subphases).
Content:
- By Sandrem: Crack Shot
- Mods: Braylen Stramm (B-Wing), Hera Syndulla (U-Wing).
- By rune-b: Carnor Jax, Overclocked R4, R4 Agromech.
- By TerranCmdr: new model of Kimogila.
Bugfixes:
- Network: If Target Lock / Barrel Roll / Boost is failed or skipped, error is shown – fixed.
- Kylo Ren (crew) is fixed.
- Fire Control System should not trigger on ship that is about to be destroyed (fixed by rune-b).
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Matt G
- Shea Steinbacher
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Patrick Boyle
- Tomas Holmberg
- Nicholas Oxley
- marshall Grover
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner
- Chris Welter
- Matt Johnson
- Dennis Daniels
- Christian Mumma
- Andrew Graves
- Stephen Veldhuizen
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.3.1
Content
- By Stephen Wangner: Palob Godalhi, Braylen Stramm, Ion Pulse Missiles
- By https://www.instagram.com/xwingtmgphotography/ : TIE Silencer background is added
UI
- New console commands to fix problems with contant movement of camera, turns off some controls: "input axis" and "input mouse".
- When ship is moved by Tractor Beam token effect, no sound of engine and no animation of Barrel Roll
- Due to bug of Unity on Mac, key for "Change view mode" is changed from CAPS LOCK to TAB
- If opponent disconnected - correct information is shown instead of timeout error.
- "Loading" message is added during loading of "Browse Rooms" screen.
Bugfixes
- Dual Cards cause bug after selection of side - fixed
- Console Fire: checks are started even if ship is destroyed - fixed
- Autoblaster changes changes order of hits/crits for all attackes - fixed
- When "Swarm Manager" is called, camera moves because "A" key is pressed - fixed
- Action "Remove Harpooned! condition" deals critical damage on crit result - fixed
- Glitterstim activations are asked every round even when ship is destroyed - fixed
- "Select maneuver" window is left active if "Next" is pressed when window is shown - fixed
- Problems with background of "Select maneuver" window while CTRL is pressed - fixed
- Network: Desynchronization after "Notification" subphase - fixed
- Network: Desynchronization after "Take a decision" subphase - fixed
- Reload action crashes the game - fixed
- Network: Reroll of dice if auto-confirmed for client - fixed
- Network: Decision can be taken twice by quick clicking and cause desynchronization - fixed
- Pulsed Ray Shield decision is shown even if ship is destroyed - workaround is added
- Dice results prediction doesn't cancel crits if regular hits were cancelled - fixed
- "Harpooned!" condition causes various bugs - fixed
- Kylo Ren causes bug if condition is activated in one of first attacks - fixed
- Kylo Ren assigns wrong critical damage card - fixed
- Counterattack of "QuickDraw"/Dengar causes bug if they are destroyed - workaround is added
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Matt G
- Shea Steinbacher
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Patrick Boyle
- Tomas Holmberg
- Nicholas Oxley
- marshall Grover
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner
- Chris Welter
- Matt Johnson
- Dennis Daniels
- Christian Mumma
- Andrew Graves
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.3
Video
https://www.youtube.com/watch?v=YhYvjnKx1P8
Features
- By Conzar: Support of double-slot upgrades. (Slots can be different)
- Support of dual upgrades.
- By Andrew Matheny: Support of tractor beams
- By SirHaplo: Support of uncancellable dice
- Battles vs Random AI Squad are added. Squad is selected by random from list of pre-generated squads (6 so far). Own squads can be added – export squad in xws format and save as json file in folder:
“%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\RandomAiSquadrons\” - By TerranCmdr: Support of wing animations (X-Wing, U-Wing etc)
Content
- By Sandrem: Intensity, Pivot Wing Upgrade, Vaksai, Pulsed Ray Shield
- By Azrapse: Lightning Reflexes, Bomblet Generator, Wookiee Commandos, Captured TIE, Scavenger crane, Death Troopers, Trick Shot, Tarn Mison, R7 Astromech, Systems Officer, Operations Specialist, Jyn Erso, Tomax Bren, "Deathfire", Adaptability
- By Andrew Matheny: Ketsu Onyo, Unkar Plutt, Tractor Beam, Spacetug Tractor Array, Shadow Caster
- By Jimmy5910: Lightweight Frame, Emperor Palpatine (only combat dice)
- By jamorbal: Calculation, Rage, Electronic Baffle
- By rune-b: “Heavy Scyk” Interceptor, "Light Scyk" Interceptor
- By SirHaplo: Autoblaster, Autoblaster Turret, Ten Numb
- By TerranCmdr: Partisan skin (U-Wing), Orange/Green/Blue skins (YT-2400), Partisan/Green skins (X-Wing), Gray skin (Lambda-class Shuttle), Gray/Fist Order/First Order Red skins (Alpha-class Star Wing)
- By https://www.instagram.com/xwingtmgphotography/ : Three new backgrounds for main menu
UI
- Random backgrounds (4 total) are shown in main menu. Semi-transparent background for buttons in main menu is added.
- Notifications about phases are added (1.5 seconds). Some notifications (Start of combat, End of combat, End phase etc) are shown only if there are abilities that can be activated during this phase.
- “Controls” tab is added to main menu.
- Controls for 45/1 degree rotation during setup are swapped.
- UI in lobby is improved a bit. Buttons “Create room/Join/Back” are hidden while game wait response from matchmaker.
- Debug Console is updated.
Bugfixes
- Combat Activations are fixed in online multiplayer mode
- By pappnase99: Pure Sabacc is fixed
- A lot of fixes by various developers…
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Matt G
- Shea Steinbacher
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Patrick Boyle
- Tomas Holmberg
- Nicholas Oxley
- marshall Grover
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner
- Chris Welter
- Matt Johnson
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.2 Hotfix 2
Bugfixes in Hotfix 2:
- HotAC AI: Infinite loop when AI tries to avoid to leave the board, but there is no maneuver for this - fixed
- Counter-attack by Dengar and "Quickdraw" causes bug - fixed
- AI: Accuracy corrector is used even when better result is present - fixed
- AI: Swarm tactics asks player to select a ship - fixed
Bugfixes in Hotfix 1:
- Ship is left not destroyed if simultaneous attack rule was active - fixed
- Opposite dice modifications (Juke, Sensor Jammer) are fixed
- "Cluster mines + Extra munitions" bug is fixed
- Update notifications are fixed (version 0.4.1 and 0.4.2 don't have notifications about new releases)
- HotAC AI: Swerve is fixed
- "Browse rooms" doesn't show rooms that were created in old versions of game anymore
- Hull Upgrade grants +2 hull - fixed
- Asajj Ventress: button to skip ability is visible even after ability was skipped - fixed
- Description of saved squad is shown with errors if name of card has quotemarks - fixed
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Shea Steinbacher
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner
- marshall Grover
- Nicholas Oxley
- Matt Johnson
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.2
New Content
By Sandrem:
Pilots: Fenn Rau (Rebel), Captain Nym (Rebel), Captain Nym (Scum), Emon Azzameen, Kylo Ren (TIE Silencer), Kylo Ren (Upsilon-class shuttle), Maarek Stele (Tie Advanced), Maarek Stele (TIE Defender)
Upgrades: Inspiring Recruit, “Genius”, Trajectory Simulator, Sabine Wren (crew), Kylo Ren (crew), Harpoon Missiles, Hotshot Co-pilot, Targeting Scrambler
Mods: Firespray Fix (KSE Pursuit Special), Phoenix Squadron (Hera Syndulla as B-Wing pilot), My other ride is... (Maarek Stele as Alpha-class Star Wing pilot, Corran Horn as X-Wing pilot, Ibtisam as X-Wing pilot, Tycho Celchu as X-Wing pilot, Norra Wexley as Y-Wing pilot), Elite Y-Wing Pilots (Horton Salm and "Dutch" Vander with elite upgrade icon)
By TheChiefMoose:
Upgrades: Flechette Torpedoes
By Sir Haplo:
Pilots: Talonbane Cobra, Countess Ryad, Juno Eclipse, Tetran Cowall, Boba Fett (S&V), Jess Pava
Upgrades: Special Ops Training, BTL-A4 Y-wing, Pattern Analyzer, Accuracy Corrector
By Evan:
Upgrades: Outlaw Tech, Kyle Katarn (crew)
By ThorWithoutTheH:
Pilots: “QuickDraw”
Upgrades: Ion Bombs
By tetrarchangel
Pilots: Sol Sixxa, Resistance Sympathizer
Upgrades: Sabine's Masterpiece
By NickyDaB:
Upgrades: Opportunist, Tail Gunner
By rats3g:
Pilots: “Zeta Ace”, “Scourge”, Eaden Vrill, Kath Scarlet (Scum), Graz The Hunter
By TerranCmdr:
Skins: Alpha-class Attack Wing (Gray, Red, Blue, First Order), X-Wing (Partisan, Green)
By YannickBgn
Pilots: Inaldra
Upgrades: Leebo (crew), R5-P9, Synced Turret
By Izaak94
Model: New Z-95 model
Skins: Z-95 skins (Bandit Squadron, Black Sun, Lt. Blount, Blue, Red, Tala Squadron)
By Odanan
Art: Cards for mods "Phoenix Squadron" and "My other ride is..."
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- shea steinbacher
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner
- marshall Grover
- Nicholas Oxley
- Matt Johnson
My Patreon page for donations: https://www.patreon.com/Sandrem
Version 0.4.1
Thank you for support =)
Project got a lot of help in bugfixing and in development of new cards. But current bottleneck in 3d-modelling - so if anyone is ready to help in 3d-modelling and creation of cool skins for existing ships - your help will be appreciated.
New Content:
- By Sandrem: Dengar, Manaroo
- By sirhaplo: “Backdraft”, “Omega Ace”, Havoc, Smuggling Compartment
- By TheChiefMoose: Captain Jonus, Adrenaline Rush, Proton Bomb
- By NickyDaB: Wes Janson
- By Evan Lundell: Kavil, Jake Farrell
New mods:
- By Sandrem: “Punishing One with Salvaged Astromech”
Bugfixes
- Extra attacks are fixed (Gunner, IG-88B, TIE/D etc)
- TIE Shuttle’s crew cost restriction is fixed (by sirhaplo)
- AI: Table of maneuvers for Kimoliga is fixed
- List of actions on Attack Shuttle is fixed
- Advanced Slam + Push The Limit interaction is fixed
- Squad builder: Symmetry of 2-row mode is fixed
Thanks for support:
- Vittorio Rosa
- Darren Holdaway
- John M Anguiano
- Spencer Loper
- Dual Torpedoes
- Þórður Karl Sigvaldason
- Landon
- Taires Bayl
- Richard Thompson
- Ethan Judd
- Ryan McCord
- Andrew
- Armin
- Troy Ready
- Marc Norris
- Charles Andrews
- Julian Domayer
- Sean Esler
- Sam Gardner