- Fix blend tree Y parameter naming
- Rebase onto main branch
- Fix scaling of voice position
- Fix threshold generation between hand idle and fist
- Prevent null error with empty blend tree motions
- Add toggles to choose all which of the five VRChat base animators to convert and ignore, along with explanations
- Voice position is now placed at the base of the head bone (if found) rather than the eye position
- Fix assignment of face mesh if the avatar is was placed in the root of scene
- Fix bug with VRC3CVR_Ouput directory not being created
- Improve support of animator masking on all animators
- Hotfix to address error on avatars without a VRC ExpressionMenu
- Match CVR restrictions on parameter names
- Make deletion of VRC components optional
- Fix weight of first layer of each animator
- Add empty masking to FX layers
- Scrape VRC menu for correct integer parameter names
- Add support for converting gesture animator with correct masking and proxy animations
- fix face mesh using the old mesh
- properly delete all VRC components
- fixed converting avatars without a skinned mesh renderer
- properly log warnings
- added clone toggle
- do not override parameter type to float
- fix crashes
- ignore no visemes detected
- renamed to "vrc3cvr" to match github repo
- updated with latest VRCSDK and CCK
- improved UI
- fixed null reference error (issue 9)
- clones original avatar to preserve
- added message about converting PhysBones
- added extra logging for github issue #8
- changed time parameter and blend trees to use
GestureLeft
/GestureRight
instead ofGestureLeftWeight
/GestureRightWeight
- fixed crash when no blink blendshapes
- output if the left or right toe bones are not set
- added checkbox to decide if to delete the
LeftHand
andRightHand
layers provided by CVR
- show a toggle instead of a dropdown if only 1 dropdown item
- fixed resting gesture showing open-hand/surprised gesture
- fixed
NotEqual
int conditions not properly converting to floats
- do not render dropdown if no conditions use the int VRC param
- dropdowns for int VRC params
- use toggles (Game Object Toggles) for boolean params
- fix animator controller not working because of duplicate layer names
- changed back to sliders
- changed
NotEqual
condition toLessThan
the float value
Initial release.