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internalFormatTarget.h
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internalFormatTarget.h
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/*
*
* OpenGL hardware capability viewer and database
*
* OpenGL internal format description
*
* Copyright (C) 2011-2015 by Sascha Willems (www.saschawillems.de)
*
* This code is free software, you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 3 as published by the Free Software Foundation.
*
* Please review the following information to ensure the GNU Lesser
* General Public License version 3 requirements will be met:
* http://opensource.org/licenses/lgpl-3.0.html
*
* The code is distributed WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU LGPL 3.0 for more details.
*
*/
#pragma once
#include <string>
#include <map>
#include <GL/glew.h>
#include <vector>
#include "internalFormatInfo.h"
#pragma once
namespace capsViewer {
using namespace std;
class internalFormatTarget
{
public:
GLenum target;
vector<capsViewer::internalFormatInfo> textureFormats;
internalFormatTarget(GLenum target, vector<GLint> compressedFormats);
void getInternalFormatInfo(bool internalformatquery2);
};
}