From 1d823f5118a199f644517a4e8d6a5f2ef5e01957 Mon Sep 17 00:00:00 2001 From: Scobalula Date: Sun, 18 Nov 2018 00:45:12 +0000 Subject: [PATCH] Update Readme --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index df886b5..bd69ab7 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,8 @@ Husky is a BSP Extractor for Call of Duty. It can rip the raw vertex/face data t * Call of Duty: Ghosts * Call of Duty: Modern Warfare Remastered +**Call of Duty: Black Ops 3 will never be supported, for obvious reasons** + ### Downloading/Using Husky To download Husky, go to the [Releases](https://github.com/Scobalula/Husky/releases) and download the latest build. @@ -22,6 +24,10 @@ Once the map is exported, you will have 3 files for it: * **mapname**.mtl - Material Info * **mapname**.txt - A search string for Wraith/Greyhound (only contains color maps) +For Ghosts, AW, and MWR: + +* **mapname**.map - Map file with **static** model locations and rotations + If you wish to use textures (be warned they can result in high RAM usage) then make sure to have the _images folder in the same location as the obj/mtl file and export PNGs (do not ask for other formats, it's staying as PNG, do a find/replace if you want to use other formats). ### License/Disclaimers @@ -48,6 +54,10 @@ Some of the exported models can get pretty big. While all have loaded in Maya wi * A: Tons of BSPs across all supported games have been verified, if you have find a legitimate instance of a corrupt export, please open an issue with the name of the map, etc. as much info as you can. +* Q: Why is there a bunch of geo at the origin? + +* A: It appears in all games, script brushmodels are at the origin, and I assume the map_ents assets or some other data is used to tell the game where to move them to on load. + ## Credits * DTZxPorter - Normal Unpacking Code from Wraith + Other misc info from Wraith, SELib