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Releases: SeekyCt/spm-practice-codes

v10

28 Dec 15:21
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Changelog

  • Various improvements from JohnP55:
    • Prevent loading the rel loader save after loading the mod
    • Add button to get all characters and pixls in inventory editor
    • Add option for removing category restrictions in inventory editor

Contents

(Unless you know exactly what you're doing, it's recommended you just follow INSTALLING.md and download what it tells you to from here)

  • data.***.bin
    • Save files with the mod that can be imported on an unmodded Wii (U)
  • spm-practice-codes.***.rel
    • A rel file for the mod that can be injected into a save file with inject.py
  • pcrel.***.bin
    • Files to be injected manually into a save file (use spm-practice-codes.***.rel for inject.py)
  • riivolutionfiles.zip
    • Files to place on your SD card to use the mod with Riivolution

v9

27 Dec 13:38
35f03c9
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v9

Changelog

  • Fix 7-3 name in sequence value editor
  • Fix script variable editor closing full menu instead of returning to main menu
  • Various internal changes (spm-headers, ninja)
  • Various improvements from JohnP55:
    • Add some missing entrance names to map warp menu
    • Fix crash when reloading a save while using slim
    • Fix hang when warping to credits
    • Use proper transition for map warping (fixes some potential hangs)
    • Fix a crash when entering Dimension D with bad sequence position
    • Fixed a crash when entering Francis' room with bad sequence position
    • Turn buttons grey instead of hiding when not pressed in input display

Contents

(Unless you know exactly what you're doing, it's recommended you just follow INSTALLING.md and download what it tells you to from here)

  • data.***.bin
    • Save files with the mod that can be imported on an unmodded Wii (U)
  • spm-practice-codes.***.rel
    • A rel file for the mod that can be injected into a save file with inject.py
  • pcrel.***.bin
    • Files to be injected manually into a save file (use spm-practice-codes.***.rel for inject.py)
  • riivolutionfiles.zip
    • Files to place on your SD card to use the mod with Riivolution

v8

27 Dec 13:00
82337fc
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v8

Changelog

  • Added the option to enable the game's unused NPC hitbox display
  • Added enemy and boss hp bar displays
  • Added the option to display controller inputs on screen
  • Added a dedicated menu for sequence editing
  • Added the ability to change your pit boss progress in the pit warp menu
  • Added the option to force the key to drop from the last enemy in the pit
  • Improved exception screen
  • Various minor fixes and internal improvements

Contents

(Unless you know exactly what you're doing, it's recommended you just follow INSTALLING.md and download what it tells you to from here)

  • data.***.bin
    • Save files with the mod that can be imported on an unmodded Wii (U)
  • spm-practice-codes.***.rel
    • A rel file for the mod that can be injected into a save file with inject.py
  • pcrel.***.bin
    • Files to be injected manually into a save file (use spm-practice-codes.***.rel for inject.py)
  • riivolutionfiles.zip
    • Files to place on your SD card to use the mod with Riivolution

v7

03 Aug 16:19
7f373b7
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v7

Changelog

  • Fixed a bug where reloading a save which had moved slot would cause the game to start saving over the incorrect file

Contents

(Unless you know exactly what you're doing, it's recommended you just follow INSTALLING.md and download what it tells you to from here)

  • data.***.bin
    • Save files with the mod that can be imported on an unmodded Wii (U)
  • spm-practice-codes.***.rel
    • A rel file for the mod that can be injected into a save file with inject.py
  • pcrel.***.bin
    • Files to be injected manually into a save file (use spm-practice-codes.***.rel for inject.py)
  • riivolutionfiles.zip
    • Files to place on your SD card to use the mod with Riivolution

v6

23 Jul 18:31
d6cf9e5
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v6

Changelog

  • Loading from save file exploit is now available (see INSTALLING.md)
  • Added the option to load a custom Pit of 100 Trials
  • Split the pit floor selection into 3 separate digits for faster selection
  • The main mod menu now remembers the last selected option when re-opening
  • Mod graphics no longer draw over the home button menu
  • The home button menu can no longer be opened while the mod's menu is open
  • Improved exception screen
  • Fixed a bug where the version field in updated settings files wasn't being increased so new settings wouldn't save
  • Corrected max attack in stat editor
  • Fix dolphin shutdown hang patch

Contents

(Unless you know exactly what you're doing, it's recommended you just follow INSTALLING.md and download what it tells you to from here)

  • data.***.bin
    • Save files with the mod that can be imported on an unmodded Wii (U)
  • spm-practice-codes.***.rel
    • A rel file for the mod that can be injected into a save file with inject.py
  • pcrel.***.bin
    • Files to be injected manually into a save file (use spm-practice-codes.***.rel for inject.py)
  • riivolutionfiles.zip
    • Files to place on your SD card to use the mod with Riivolution

v5

22 Jun 17:03
906f059
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v4

12 Jun 18:39
906f059
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v4
  • Fixed mod graphics in 4:3
  • Added the option to save anywhere
  • Added the option to reload the current save
  • Added a menu to warp to specific floors in either pit of 100 trials
    • Only the unused pit maps can now be selected from the map select menu, the others are only available here
  • Added mod and game version display to the exception handler screen

v3

30 May 18:34
46db66f
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v3

Fixed a major bug in the script logger code which resulted in a lot of scripts not working properly in the game

v2

23 May 11:19
4b2abaa
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v2
  • Added the option to choose which door/pipe/elevator to enter a room with in the map select menu
  • Added a custom on-screen exception handler and OSPanic handler
  • Added setting for delay frame count between xyz display updates
  • Added setting for xyz display decimal places
  • Added a confirmation option for returning to the title screen
  • You can now press B in any of the mod's menus to fully close it instead of returning to the parent menu
  • Stopped console lines drawing when off screen to reduce the lag on real hardware when the console is very full (generally only an issue with the script logger enabled)
  • Fixed the game crashing on shutdown on dolphin (a bug with emulation of the vanilla game, not the mod)
  • Fixed a crash with the inventory editor when replacing the currently selected pixl
  • Slight visual tweaks to the menu

v1

18 Apr 18:26
33f3cd1
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v1

Initial release