You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is possible currently to entirely disable duplicate protection in booster generation.
However at the xdhs we have a very particular custom set where we would like some cards to appear duplicated in boosters, but other still only appear at most once.
We would like for the possible boosters to be [Bears, Bears] (~33% chance), or [Bears, Warden] (~67% chance). However as set currently each slot in the booster is entirely independent, so it is possible to end up with [Warden, Warden]:
With duplicateProtection: true instead, there is only one kind of booster, [Bears, Warden], which is not what we'd want in that specific use case.
Am I right thinking what we want is not possible with existing settings? (we could set custom cards, or probability layouts, but both are heavy workarounds)
If you're alright with adding yet another boolean settings for that specific usecase, I can do the ground work and submit a PR. (not sure how to name it though)
The text was updated successfully, but these errors were encountered:
is strictly equivalent to 2 Grizzly Bears (10e) 268
Not sure how this would work in practice. We can't really use the number of copies as a customized duplicate limit for example, because it would also affect their distribution.
The duplicate check is done on the card ID, another workaround could be to use multiple versions of cards to allow duplicates even with duplicateProtection on, and possibly add custom cards if there are not enough suitable versions. But since you mentioned custom cards I guess you already though of this solution? (Note that there is a shortcut to define multiple version of a custom card: Custom cards with the same name will 'inherit' all the properties of the first one, you don't have to repeat yourself if you only want to change its set or collector number for example).
Hello!
It is possible currently to entirely disable duplicate protection in booster generation.
However at the xdhs we have a very particular custom set where we would like some cards to appear duplicated in boosters, but other still only appear at most once.
For instance with something similar to:
We would like for the possible boosters to be [Bears, Bears] (~33% chance), or [Bears, Warden] (~67% chance). However as set currently each slot in the booster is entirely independent, so it is possible to end up with [Warden, Warden]:
With
duplicateProtection: true
instead, there is only one kind of booster, [Bears, Warden], which is not what we'd want in that specific use case.Am I right thinking what we want is not possible with existing settings? (we could set custom cards, or probability layouts, but both are heavy workarounds)
If you're alright with adding yet another boolean settings for that specific usecase, I can do the ground work and submit a PR. (not sure how to name it though)
The text was updated successfully, but these errors were encountered: