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Copy pathcharacteristics.asm
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characteristics.asm
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Characteristics:
table_width 2, Characteristics
dw .Chara_HP0
dw .Chara_HP1
dw .Chara_HP2
dw .Chara_HP3
dw .Chara_HP4
dw .Chara_Atk0
dw .Chara_Atk1
dw .Chara_Atk2
dw .Chara_Atk3
dw .Chara_Atk4
dw .Chara_Def0
dw .Chara_Def1
dw .Chara_Def2
dw .Chara_Def3
dw .Chara_Def4
dw .Chara_SAt0
dw .Chara_SAt1
dw .Chara_SAt2
dw .Chara_SAt3
dw .Chara_SAt4
dw .Chara_SDf0
dw .Chara_SDf1
dw .Chara_SDf2
dw .Chara_SDf3
dw .Chara_SDf4
dw .Chara_Spe0
dw .Chara_Spe1
dw .Chara_Spe2
dw .Chara_Spe3
dw .Chara_Spe4
assert_table_length NUM_STATS * 5
.Chara_HP0:
text "Loves to"
next1 "eat"
done
.Chara_HP1:
text "Takes"
next1 "plenty of"
next1 "siestas"
done
.Chara_HP2:
text "Nods off"
next1 "a lot"
done
.Chara_HP3:
text "Scatters"
next1 "things"
next1 "often"
done
.Chara_HP4:
text "Likes to"
next1 "relax"
done
.Chara_Atk0:
text "Proud of"
next1 "its power"
done
.Chara_Atk1:
text "Likes to"
next1 "thrash"
next1 "about"
done
.Chara_Atk2:
text "A little"
next1 "quick"
next1 "tempered"
done
.Chara_Atk3:
text "Likes to"
next1 "fight"
done
.Chara_Atk4:
text "Quick"
next1 "tempered"
done
.Chara_Def0:
text "Sturdy"
next1 "body"
done
.Chara_Def1:
text "Capable of"
next1 "taking"
next1 "hits"
done
.Chara_Def2:
text "Highly"
next1 "persistent"
done
.Chara_Def3:
text "Good"
next1 "endurance"
done
.Chara_Def4:
text "Good"
next1 "persever-"
next1 "ance"
done
.Chara_SAt0:
text "Highly"
next1 "curious"
done
.Chara_SAt1:
text "Mischiev-"
next1 "ous"
done
.Chara_SAt2:
text "Thoroughly"
next1 "cunning"
done
.Chara_SAt3:
text "Often lost"
next1 "in thought"
done
.Chara_SAt4:
text "Very"
next1 "finicky"
done
.Chara_SDf0:
text "Strong"
next1 "willed"
done
.Chara_SDf1:
text "Somewhat"
next1 "vain"
done
.Chara_SDf2:
text "Strongly"
next1 "defiant"
done
.Chara_SDf3:
text "Hates to"
next1 "lose"
done
.Chara_SDf4:
text "Somewhat"
next1 "stubborn"
done
.Chara_Spe0:
text "Likes to"
next1 "run"
done
.Chara_Spe1:
text "Alert to"
next1 "sounds"
done
.Chara_Spe2:
text "Impetuous"
next1 "and silly"
done
.Chara_Spe3:
text "Somewhat"
next1 "of a clown"
done
.Chara_Spe4:
text "Quick to"
next1 "flee"
done