How to Implement the Footstep System #440
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IEIGameStudios
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In the early days, I faced a similar issue like yours, but I managed to solve it. I can't recall the exact steps, but I vaguely remember a crucial boolean value. In the animation notify, this boolean is set to false by default in C++. You need to manually change it one by one or just set it to true |
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So I have set everything up but I can't seem to get the Footsteps Decals or the Niagara Particle systems to work.
EDIT: Within the Animations there are settings per the Footsteps Data Table, that enable or disables the spawning of the decals or niagara effects. However, even with these enabled I cannot get them to spawn.
EDIT 2: So, With the footsteps decal in the DataTable for the Footstep system, you have to set the "Spawn Type" to "Attached" and the "Attachment Type" has to be "Keep World Position". The "Position" X:10 Y:20 Z:20 / Scale X:8 Y:0 Z:1. Hope this helps.
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