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Hi everyone !
I'm curious about the ability of ALSCommunity to be efficient given a large number of users
I would like to build a game where at least 50 vs 50 players on a the same map could play together, in my most ambitious and unrealisable dream I would like 1000s of players to be able to evolve in the map but let start easy.
I think ALS is great, the result is really nice, I think is easily extendable and you can easily integrate it into your project, but is ALS too "complex" to achieve this goal of 100~200 players on a same server ? I have been using UE for a few months now and I think that ALS is perfect to get me started on my project but, with all this curve/layer system and the current complexity of the animation graph, maybe it involve to much calculation for a client or server to be able to handle a load of massive amount of players within a same area.
What do you guys thinks ? (especially you @dyanikoglu)
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